Tim Vance, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a xeno-phobe, disliking non-Humans.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Tim took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.
Motivation: A strong sense of loyalty to Human people.
Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Poor, Job. Occupation: Bellfounder
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 4 Alchemist’s fire. 6 Acid flasks.
Guy Conway, Male Human [Permalink]
Personal [hide]
Description: He wears a red feathered hat and red clothes. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a cross on it. His long blonde hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.
Personality: Always inclined to offer people food he seems plenty friendly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His mother raised him in a mountain cabin. While studying, he fell in love. They married and had a daughter. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business
Ideals: Philantrophist. Flaws: Greedy. Bonds: Attractive, In love, Nature, Job. Occupation: Marshal
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 600 gp. 1 Half-Plate. 1 Masterwork studded leather.
Ernest Eastoft, Male Human [Permalink]
Personal [hide]
Description: A 6'4" northern man, he is renowned for his bright grey suits and hats. He wears his hair in dreadlocks. His ears are large.
Personality: A skeptical and narcissistic man, Ernest's first love is himself. His second love is also himself. He is obsessed with finding treasure.
History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Marshal and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Adventurer, Job, Slave. Occupation: Marshal
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. 1 Holy water.
Norman Lindsay, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his morningstar ready. He has a very tight haircut. His eyes are hazel.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Opinionated. Bonds: Military, Immigrant, Rich. Occupation: Priest
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Infernal, Celestial
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 900 gp. Smoky quartz (70 gp). Malachite (12 gp).
Roger Hamilton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears brown painted combat armor at almost all times. His brown hair is knotted and matted. He has a dull look in his amber eyes.
Personality: He speaks before he thinks and is too direct. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the north, but his parents moved at a very young age to the east. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the north, certain he would find work there.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Logical, Impeccable. Flaws: Impulsive. Bonds: Immigrant. Occupation: Performer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 41 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Goblin
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Freshwater pearl (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!