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NPC Generator

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Advanced [show]


Kody Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears an entirely grey suit with red socks and a vest with buckled shoes. He has a hunchback. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes are passionate and lively.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to make almost anything out of random pieces of junk.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Miller mother left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To get a good night's sleep; and to end his boredom

Ideals: Gifted. Flaws: Ugly, Mundane, Disease, Insomniac. Occupation: Mayor

Voice: Booming voice

Attributes [hide]

Kody Lincoln, Male Human Rogue 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)11 (+0) 17 (+3)11 (+0)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Bernard Carlisle, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. His chestnut hair is cut jaggedly and amateurishly. He has several tiny jet earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a minor phobia of water and hates getting wet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Bernard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Bernard's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety.

Flaws: Antagonistic, Fearful, Shy. Bonds: Rich, Slave. Occupation: Slave Trader

Voice: Dutch accent

Attributes [hide]

Bernard Carlisle, Male Human Adept 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 12 (+1)7 (-2)
Skills Athletics +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 90 pp.


Social Check DCs


Bertram Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He carries with him a set of crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He sports a long auburn beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a Jeweler, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Poor, Job, Military. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Bertram Dayton, Male Human Druid 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)14 (+2) 10 (+0)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 10
Languages Common, Ignan, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 17000 cp. 4 Alchemist’s fire.


Social Check DCs


Adelard Willoughby, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Philantrophist, Justice. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Herbalist

Voice: Boston accent

Attributes [hide]

Adelard Willoughby, Male Human Warrior 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 10 (+0)11 (+0) 7 (-2)13 (+1)
Skills Insight +0, Stealth -1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 200 gp. Citrine (80 gp). Coral (160 gp).


Social Check DCs


Trym Byron, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear flannel. He wears a broad hat to cover his moderate length auburn hair. His eyes are gray and beady.

Personality: Calm and collected, he is a well trained Mason. He is able to make almost anything out of random pieces of junk.

History: Trym was raised in a hard working conservative environment. His divine abilities were realized during a raid on his village. He has achieved small success as a Mason.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Religious. Occupation: Mason

Voice: Draws out vowels

Attributes [hide]

Trym Byron, Male Human Aristocrat 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)9 (-1) 12 (+1)8 (-1)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 200 gp. 1 Full Plate. 1 Banded mail. 1 Darkwood Buckler.


Social Check DCs

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