John Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. His red hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: John lived on a farm with his father, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To end his boredom; and revenge
Flaws: Ugly, Cynical, Mundane. Bonds: Enemies, Family, Religious. Occupation: Map Maker
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1 Minor magic item.
Wymar Haley, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears bulky brown painted plate armor. His skin is also unnaturally pale. He keeps his golden hair in a flapper bob. His green eyes dart from person to person.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses divination through singing.
History: His parents moved while he was still in utero so he is the first generation to be born here. Wymar was born on a far southern forest where he grew up under the tutelage of his father, an expert Knight. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Knight
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 15000 cp. 1 Minor magic item.
Adam Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His long chestnut hair reaches down to his waist. His amber eyes are passionate and lively.
Personality: He snorts whenever he laughs or is feeling confident. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Bonds: Adventurer, Job. Occupation: Shoemaker
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Undercommon, Auran, Draconic
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 50000 cp.
Gunter Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His chestnut hair is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a hateful person. He taunts others and blames them for his problems. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was born into a rich family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and wants to raise his children well
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Rich. Occupation: Gardener
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 10 (+0) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Giant
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Robert Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. He wears his black hair up in a very large beehive style do. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Further he is a bit of a stoner and is frequently out of it.
History: He was born to loving parents in a slum to the east. His mother was a soldier and died while he was still young. Robert was left his mother's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: To protect his home.
Flaws: Addict. Bonds: Poor, Immigrant, Guardian, Military. Occupation: Glassblower
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Orc, Giant
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 600 gp. Jasper (70 gp). Tiger eye turquoise (10 gp).
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