Dean Beckwith, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His whole body is exceptionally muscular. His blonde hair is still thick. He wears crescent spectacles with a black brim.
Personality: He speaks before he thinks and is too direct. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.
Motivation: To share knowledge with the world; and to prove his worth to the world
Ideals: Logical. Flaws: Impulsive. Bonds: Attractive, Immigrant, Military. Occupation: Engraver
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 1 Minor magic item.
Anthony Langley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tattered old clothes. His hair is long and brown with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. He has gleaming, smiling hazel eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the west
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Military. Occupation: Laborer
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
William Heiser, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. He carries a battered greatsword and tarnished halberd as well. His hair is long and brown with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. He is baby faced.
Personality: He is happy with his job as a Slave Trader. He turns his eye from what people do, preferring to live and let live. As long as the job gets done he does not care how it got done.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. In the meantime he has taken over work as a Slave Trader and occasionally as a mercenary.
Motivation: To reunite with his absent mother; and he has passion for adventuring and risk
Ideals: Fighting, Professionalism, Entrepeneur. Bonds: Job, Adventurer, Family. Occupation: Slave Trader
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 19000 sp.
Diggory Byron, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He likes to wear ponchos typically of a light pastel in addition to tight pants. He has a hunchback. His tied-back hair is blonde. He has a tattooed face.
Personality: He is happy with his job as a Weaver. He turns his eye from what people do, preferring to live and let live. He is afraid of women and trembles around them
History: A powerful slaver made him what he is. A gifted student he started as a Bricklayer, but he got bored and became a Weaver. He has achieved small success as a Weaver.
Motivation: Wants to open a new tavern; and he is greedy
Flaws: Ugly, Shy. Bonds: Job, Mentor, Rich. Occupation: Weaver
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Theodoric Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and tan robe with the hood down. He has a moderate pudge and is not very fit. He has a very tight haircut. His green eyes dart from person to person to random spaces in the air.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Theodoric hails from a village terrorized by drow. In his 15th year, his parents were killed by a drow raid, leaving Theodoric alone in the world. After a stint in an orphanage, he was adopted. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To get a good night's sleep; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist. Flaws: Hedonist, Secretive, Insomniac. Bonds: Enemies. Occupation: Priest
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp. Sardonyx (40 gp). Jade (60 gp). Aquamarine (300 gp). 1 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!
