Randal Altham, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears skinny pants and wears a grey and white robe with the hood down. His black hair has been sun bleached extensively. His brown unseeing eyes seem to look past you.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Animals are drawn to him, and he is able to talk to them.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was a soldier and died while he was still young. Randal was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions
Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Religious, Military. Occupation: Guard
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Dean Wellington, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears professional attire. He keeps his white hair in a flapper bob. His eyes are hazel.
Personality: Dean wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Dean was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: To prove his worth to the world; and sabotage a competitor
Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Interpreter
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 10000 cp. White pearl (140 gp). Jasper (50 gp). Chrysoberyl (140 gp). 1 Minor magic item.
Bertram Ridley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears long strands of amber and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long blonde hair reaches down to his waist. His blue eyes are passionate and lively.
Personality: He is happy with his job as a Ruler. He turns his eye from what people do, preferring to live and let live. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of eastern immigrants he idolized his mother. His mother was a soldier and died while he was still young. Bertram was left his mother's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly. Bonds: Rich, Job, Military, Immigrant. Occupation: Ruler
Voice: Posh accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 26 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 500 gp. Emerald (900 gp). Moss agate (15 gp). Moss agate (15 gp). Tourmaline (130 gp).
Norman Axton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. He has shaved his head bald. His eyes are likewise green. His teeth are white and perfect.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also has developed a complete distrust of the Assassin profession.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He tends to his Bowyer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and balancing his hectic life and new bowyer responsibilities is difficult
Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Attractive, Job. Occupation: Bowyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Chad Abram, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and wears a tight fitting brown shirt and pants. His right leg appears badly burned and disfigured. His hair is auburn, silky, and of moderate length. His amber unseeing eyes seem to look past you.
Personality: He has always had a great fascination with Human culture. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Human conditions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Justice. Flaws: Disease, Racist. Bonds: Attractive. Occupation: Tailor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
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