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Advanced [show]


Balimaar Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Balimaar took refuge in the large cave and found the beat up falchion and armor he uses now. Since then, he has sought to make the best of life.

Motivation: To prove his worth to the world; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Poor, Mentor, Nature. Occupation: Mercenary

Voice: Creaky witch voice

Attributes [hide]

Balimaar Atherton, Male Human Aristocrat 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)9 (-1) 11 (+0)5 (-3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 9000 sp.


Social Check DCs


Patrick Altham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. He has moderate length silver hair. He has gleaming, smiling brown eyes.

Personality: Patrick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Patrick was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Navigator. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Bonds: Attractive, Enemies, Poor, Immigrant. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Patrick Altham, Male Human Bard 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)11 (+0) 13 (+1)5 (-3)
Skills Nature +2, Performance -1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Patrick Appleton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is portly but not overly obese. His hair is silver and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with finding treasure.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and to get a good night's sleep

Ideals: Artistic. Flaws: Insomniac, Sensitive. Bonds: Attractive, Adventurer. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Patrick Appleton, Male Human Expert 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)8 (-1) 17 (+3)13 (+1)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Gerald Benson, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has brown hair. His eyes, though not visible through his cowl, are blue.

Personality: He is overprotective of those who hire his services. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a goblins raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and to clean up the streets

Flaws: Fearful. Bonds: Attractive, Guardian, Religious, Enemies. Occupation: Interpreter

Voice: Squeaky

Attributes [hide]

Gerald Benson, Male Human Ranger 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)10 (+0) 15 (+2)10 (+0)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Shane Acton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he sports green clothing, slightly heavier than average wear. He has wavy brown hair. His green unseeing eyes seem to look past you.

Personality: This man loves singing and to teach people singing more than just about anything. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his singing dream.

Motivation: Wants to raise his children well.

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Shane Acton, Male Human Bard 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)14 (+2) 13 (+1)6 (-2)
Skills Perception +3, Performance +0
Senses Passive Perception 10
Languages Common, Auran, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Just what you see.


Social Check DCs

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