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Gerard Barclay, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. He has shaved his head bald. His eyes are gray and he is always smoking a pipe.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born on a small isolated farm. Gerard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Passionate, Impeccable. Flaws: Mundane. Bonds: Family, Nature. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Gerard Barclay, Male Human Ranger 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)6 (-2) 10 (+0)13 (+1)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp.


Social Check DCs


Nicholas Woods, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is wearing a perfectly clean shirt and pair of pants. His black hair is still thick. His gray eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: The child of southern immigrants he idolized his mother. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. By chance he met his sister recently and the two have been together since.

Motivation: He has a rivalry with the Church that dominates his actions; and find a way to reverse the transformation of his sister

Ideals: Opinionated. Flaws: Fearful. Bonds: Attractive, Immigrant, Family, Religious. Occupation: Bounty Hunter

Voice: Smooth and feminine

Attributes [hide]

Nicholas Woods, Male Human Warlock 9
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)10 (+0) 11 (+0)10 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Rolf Marston, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a faded coat and loose pants complete with broad hat. He keeps his auburn hair in a pixie cut. His violet eyes are passionate and lively.

Personality: Rolf is depressed about a lot of things. He tends to be a nihilist. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rolf took refuge in the ruined castle and found the beat up club and armor he uses now. He has since lost track of the people in his past.

Motivation: Someone believes him a fraud; and he has a rivalry with the church that dominates his actions

Flaws: Depressed. Bonds: Religious, Nature, Family, Enemies. Occupation: Stableman

Voice: Speaks with lips pursed

Attributes [hide]

Rolf Marston, Male Human Warrior 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)9 (-1) 9 (-1)13 (+1)
Skills Animal Handling +1, Athletics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Wymar Alby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears tan cloth garments or leather armor. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 8 years.

Motivation: Regain custody of his daughter; and he's in love

Ideals: Impeccable. Bonds: Family, Poor, Job, Has a crush. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Wymar Alby, Male Human Wizard 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 10000 cp. Chrysoberyl (60 gp). Blue quartz (11 gp).


Social Check DCs


Anthony Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Mercenary. He wears a small hat to cover his moderate length chestnut hair. His green eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Layabout, but he got bored and became a Mercenary. He now spends his time doing works of charity.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Antagonistic, Ugly. Bonds: Job, Religious. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Anthony Cumberbatch, Male Human Ranger 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 5 (-3)13 (+1) 6 (-2)18 (+4)
Skills Athletics +3, Survival +1
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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