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NPC Generator

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Advanced [show]


Anselm Weston, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Anselm reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Athletic. Flaws: Insane, Antagonistic. Bonds: Military. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Anselm Weston, Male Human Expert 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4

Possessions: 200 gp. Golden pearl (50 gp). 1 Minor magic item.


Social Check DCs


Adam Branson, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a grey coat over a yellow low-cut shirt, and a small hat upon his head. His hair is red and curly. His hazel eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. He works hard and plays hard.

History: He was born at the edge of vast desert. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He has worked as a Roofer like his mother before him.

Motivation: He is unsatisfied with his job; and revenge

Flaws: Hedonist. Bonds: Nature, Job, Enemies. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Adam Branson, Male Human Expert 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 6 (-2)11 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 8
Languages Common, Orc, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Odo Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. He keeps his blonde hair in a pixie cut. His green eyes are slightly larger than normal.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of western immigrants he idolized his mother. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Carpenter

Voice: French accent

Attributes [hide]

Odo Sherwood, Male Human Expert 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Smoky quartz (60 gp). Black star sapphire (800 gp). Bloodstone (60 gp).


Social Check DCs


William Barney, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a red poncho over his likewise colored trousers and shirt. He has a moderate pudge and is not very fit. His silver hair is drawn into a tight pony tail with a clover scrunchie. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Shy, Fearful, PTSD. Bonds: Adventurer. Occupation: Glassblower

Voice: Sore throat, cough

Attributes [hide]

William Barney, Male Human Commoner 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 34000 sp. Hematite (5 gp).


Social Check DCs


Balimaar Yorke, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His black hair is kept up in a ponytail inside a top hat. His green eyes have a joyful gleam in them most of the time.

Personality: Balimaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is harsh and unforgiving.

History: Born in the east his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He has never given up on his poetry dream.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Balimaar Yorke, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)15 (+2) 11 (+0)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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