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NPC Generator

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Advanced [show]


Ernest Blakely, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, brown, dusty cloak. He wears his hair in dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He desires power and/or immortality; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic, Fearful. Bonds: Religious, Job, Adventurer. Occupation: Junk Dealer

Voice: Breathy voice

Attributes [hide]

Ernest Blakely, Male Human Warlock 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 13 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)11 (+0) 15 (+2)17 (+3)
Skills Persuasion +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 300 gp. Blue quartz (9 gp). White pearl (110 gp). Tiger eye turquoise (9 gp). Deep green spinel (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Norman Watson, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Server. He carries with him a set of scythes on his belt, each one with a aquamarine on the hilt. His chestnut hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Norman speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of southern immigrants he idolized his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted from career to career and currently works as a Server.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable. Flaws: Insomniac. Bonds: Job, Immigrant. Occupation: Server

Voice: Scottish accent

Attributes [hide]

Norman Watson, Male Human Expert 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Bernard Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. His hair, while still mostly chestnut, has prominent grey streaks. He has a dull look in his brown eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a small toy that he constantly fidgets with.

History: He got into the Miner business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Flaws: Emotional, Addict. Bonds: Attractive, Job, Religious. Occupation: Miner

Voice: Middle-eastern accent

Attributes [hide]

Bernard Tyndall, Male Human Rogue 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)18 (+4) 14 (+2)9 (-1)
Skills Acrobatics +4, Investigation +7
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon, Giant, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +7

Possessions: 3000 sp. 1 Darkwood Buckler. 1 Full Plate. 1 Full Plate.


Social Check DCs


Richard Brady, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears skinny pants and wears a white and green robe with the hood down. He has a hunchback. He keeps his golden hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is skeptical of what others tell him and is slow to trust.

History: He got into the Barrister business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and further expansion of business

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Barrister

Voice: Speaks through clenched teeth

Attributes [hide]

Richard Brady, Male Human Adept 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)10 (+0) 17 (+3)9 (-1)
Skills Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 20000 cp. 1 Masterwork Artisan’s tools. 1 Good lock.


Social Check DCs


Bertram Remington, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a robe, a symbol of the four houses of cards around his neck, and a sword on his belt. Beneath his clothing is a huge mess of scar tissue. He wears his auburn hair up in a very large beehive style do. His violet eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero

Ideals: Fighting, Justice, Logical. Bonds: Slave, Adventurer. Occupation: Weaver

Voice: High pitched and raspy

Attributes [hide]

Bertram Remington, Male Human Cleric 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)11 (+0) 12 (+1)18 (+4)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 600 gp.


Social Check DCs

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