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Advanced [show]


Everard Mitchell, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a tan suit, green shirt, and tan tie. His hair is cut close to his head. His green eyes are passionate and lively.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To settle down with his crush; and he's in love

Bonds: Enemies, Adventurer, Rich, Attractive, Has a crush. Occupation: Detective

Voice: Italian accent

Attributes [hide]

Everard Mitchell, Male Human Druid 9
Medium (5'4") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 61 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1500 gp.


Social Check DCs


Gilbert Darlington, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue coat over a red low-cut shirt, and a Stetson hat upon his head. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His long blonde hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are amber.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He plays an instrument quite well.

History: He was born several months after his father was called into army service. After coming to the age of reason, Gilbert took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and wants to open a new tavern

Ideals: Artistic, Gifted. Bonds: Rich, Job, Military. Occupation: Unemployed

Voice: French accent

Attributes [hide]

Gilbert Darlington, Male Human Cleric 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)18 (+4) 7 (-2)17 (+3)
Skills Arcana +6, Perception +0
Senses Passive Perception 10
Languages Common, Ignan, Elven, Dwarven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1900 sp. Red-brown spinel (90 gp). Chalcedony (40 gp). Smoky quartz (40 gp). 4 Alchemist’s fire.


Social Check DCs


Raymond Roscoe, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He has a large white mantle and cape that has been intricately interwoven into his blue robe. He has no hair. He has hazel eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great joy in being the best Servant in town.

History: Raymond was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Regain custody of his son; and further expansion of business

Flaws: Ugly, Mundane. Bonds: Job, Family, Slave. Occupation: Servant

Voice: Excited and jittery

Attributes [hide]

Raymond Roscoe, Male Human Rogue 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 14 (+2)8 (-1) 11 (+0)8 (-1)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 400 gp. 1 Darkwood Buckler. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


John Huxley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear yellow pants and tee shirts. His hair, while still mostly brown, has prominent grey streaks. He wears an eyepatch.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a Fisher, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Flaws: Ugly, Antagonistic. Bonds: Family, Poor, Religious. Occupation: Animal Trainer

Voice: Low range voice

Attributes [hide]

John Huxley, Male Human Wizard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)14 (+2) 8 (-1)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 9
Languages Common, Draconic, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. 1 Masterwork Musical instrument. 1 Simple lock.


Social Check DCs


Wymar Walcott, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He is wearing a perfectly clean shirt and pair of pants. His hair is long and black with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His gray eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with finding treasure.

History: Born in the north to a Priest, Wymar learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: A need for knowledge about a nearby landmark; and regain custody of his son

Ideals: Optimist, Athletic. Bonds: Attractive, Adventurer, Job, Family. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Wymar Walcott, Male Human Warlock 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)16 (+3) 7 (-2)15 (+2)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 8
Languages Common, Auran, Sylvan, Draconic
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 300 gp.


Social Check DCs

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