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NPC Generator

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Advanced [show]


Jocelyn Carlton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is heavily combed to the left. His eyes are gray and he is always smoking a pipe.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to make almost anything out of random pieces of junk.

History: Born in the west to a Seamstress, Jocelyn learned a great deal about his mother's area of expertise. Cursed with vampirism at a very young age, Jocelyn has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Adventurer, Job. Occupation: Seamstress

Voice: Booming voice

Attributes [hide]

Jocelyn Carlton, Male Human Monk 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)10 (+0) 14 (+2)14 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp.


Social Check DCs


Gilbert Stafford, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has moderate length chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He receives visions of the future at random moments

History: He was born in a small forest village. He worked as a nervous Assassin and found it very stressful. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: To be a Knight again.

Ideals: Gifted. Bonds: Attractive, Guardian, Nature, Job. Occupation: Assassin

Voice: Soothing and warm

Attributes [hide]

Gilbert Stafford, Male Human Rogue 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)12 (+1) 11 (+0)8 (-1)
Skills History +4, Survival +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 70000 cp. 1 Minor magic item.


Social Check DCs


Randal Clive, Male Human [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of his god on his torso. He has a moderate pudge and is not very fit. His long brown hair reaches down to his waist. His thin eyebrows rest above his beady blue eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also hits on women, regardless of circumstances.

History: He was born on a small isolated farm. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He's attracted to the PC; and his spouse's relatives view him with great suspicion

Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Nature, Family. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Randal Clive, Male Human Barbarian 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 83 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 9 (-1)14 (+2)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1200 gp. Blue quartz (5 gp).


Social Check DCs


Gunter Pickering, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears bulky brown painted plate armor, and his gloved hand is found clutching a mace. He sports a long blonde beard, and similarly colored long hair. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better trade route.

Motivation: He is compelled to act according to his religious beliefs; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job, Religious. Occupation: Mayor

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Pickering, Male Human Warrior 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)13 (+1) 15 (+2)15 (+2)
Skills Athletics +2, Stealth +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. 1 Bullseye lantern. 1 Masterwork manacles.


Social Check DCs


John Alston, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered shortspear and tarnished longbow as well. His white hair is kept up in a ponytail inside a deerstalker hat. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Military, Religious, Mentor. Occupation: Stylist

Voice: Sore throat, cough

Attributes [hide]

John Alston, Male Human Aristocrat 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Red spinel (150 gp). Sardonyx (70 gp). Rich purple corundum (900 gp).


Social Check DCs

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