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NPC Generator

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Advanced [show]


Henry Winterbourne, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a Stetson hat to hide his balding. His face is scarred and worn.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Miner and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Someone believes him a fraud; and revenge

Ideals: Joker, Logical, Fighting. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Miner

Voice: American accent

Attributes [hide]

Henry Winterbourne, Male Human Warrior 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)8 (-1) 11 (+0)13 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Adam Wordsworth, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has styled his silver hair well, parting it to the left. His eyes, though not visible through his cowl, are violet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He never wears the same outfit twice, unless he absolutely has to.

History: Adam was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter.

Ideals: Joker, Artistic. Bonds: Job, Family. Occupation: Spice Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Adam Wordsworth, Male Human Monk 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)17 (+3) 10 (+0)11 (+0)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Aquan, Undercommon, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 15000 cp. Solid gold idol (700 gp).


Social Check DCs


Gunter Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). He has done his best to style his black hair to look like a famous performer. His violet eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.

History: He was born at the edge of vast plains. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Nature, Religious. Occupation: Seamstress

Voice: Excited and jittery

Attributes [hide]

Gunter Anderton, Male Human Warrior 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)17 (+3) 9 (-1)16 (+3)
Skills Arcana +5, Perception +1
Senses Passive Perception 11
Languages Common, Draconic, Aquan, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 1 Holy water. 1 Holy water. 4 Antitoxin.


Social Check DCs


Bertram Shipley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a longbow. His black hair is lengthy. He has gleaming, smiling gray eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great joy in being the best Bather in town.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Bather and found it very stressful. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Emotional, Antagonistic. Bonds: Job. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Bertram Shipley, Male Human Warlock 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)12 (+1) 10 (+0)16 (+3)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 6000 sp.


Social Check DCs


Patrick Staurheim, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear pastel clothing when he does not wear armor. He sports a flattop hair cut. His thin eyebrows rest above his beady amber eyes.

Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He enjoys reading and quiet.

History: Patrick was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Marry his sister to traveling adventurers; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Poor, Adventurer, Family. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

Patrick Staurheim, Male Human Rogue 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 7 (-2)11 (+0) 16 (+3)12 (+1)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 3200 sp.


Social Check DCs

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