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Advanced [show]


Wymar Holton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear brown clothing when he does not wear armor. His hair is short and white. His hazel unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sold as a small child to a brothel owner, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Stableman mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and he loathes his own lifestyle

Flaws: Ugly, Disease, Depressed, Hedonist. Bonds: Mentor, Slave. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Wymar Holton, Male Human Bard 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 10 (+0)6 (-2)
Skills Animal Handling +2, Intimidation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 gp. 1 Disguise kit.


Social Check DCs


Nicholas Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and is wearing the road beaten gear of a warrior. His right leg appears badly burned and disfigured. His head has been shaved. His green unseeing eyes seem to look past you.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Military. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Nicholas Wilberforce, Male Human Commoner 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)10 (+0) 13 (+1)10 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Deep blue spinel (700 gp). Black pearl (700 gp).


Social Check DCs


Robert Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears bulky brown painted plate armor. He has done his best to style his blonde hair to look like a famous performer. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Robert was raised in a hard working conservative environment. Cursed with lycanthropy at a very young age, Robert has worked very hard to control his curse. He became a Junk Dealer soon after.

Motivation: To be a Dyer again; and balancing his hectic life and new junk dealer responsibilities is difficult

Ideals: Impeccable. Flaws: Addict, Disease. Bonds: Attractive, Job. Occupation: Junk Dealer

Voice: Pirate accent

Attributes [hide]

Robert Tewksbury, Male Human Warrior 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +5, Arcana +5
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp. Black velvet mask with numerous citrines (100 gp). Gold dragon comb with red garnet eye (1800 gp). Fire opal pendant on a fine gold chain (500 gp).


Social Check DCs


Godfrey Weston, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carpenter arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his brother before him, after school he went straight into learning to become a Carpenter. He has worked as a Carpenter like his mother before him.

Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Athletic. Flaws: Disease, Fearful. Bonds: Adventurer, Rich, Job. Occupation: Carpenter

Voice: Old thin voice

Attributes [hide]

Godfrey Weston, Male Human Cleric 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)14 (+2) 10 (+0)15 (+2)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 300 gp. Pink pearl (110 gp). Iolite (80 gp). Alexandrite (1100 gp). Sard (80 gp). 1 Minor magic item.


Social Check DCs


Nicholas Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. His golden hair is singed and shortened. His brown eyes are slightly larger than normal.

Personality: He is overprotective of those who hire his services. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: When he was but 4 years old his parents immigrated from the south. From there he went from mercenary job to mercenary job. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly. Bonds: Adventurer, Guardian, Job, Immigrant. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

Nicholas Chatham, Male Human Expert 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Black pearl (200 gp). Carnelian (60 gp). Violet garnet (200 gp).


Social Check DCs

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