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NPC Generator

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Advanced [show]


Drogo Willoughby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a green Stetson hat and green clothes and is in decent physical shape. He sports a long white beard, and similarly colored long hair. He has gleaming, smiling amber eyes.

Personality: He is overprotective of those who hire his services. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Drogo studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his painting dream.

Motivation: Wants to open a new tavern; and to be a spy again

Ideals: Gifted, Artistic. Flaws: Fearful. Bonds: Guardian, Job. Occupation: Ploughman

Voice: Spanish accent

Attributes [hide]

Drogo Willoughby, Male Human Bard 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 8 (-1)9 (-1)
Skills Deception +2, History +5
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: Malachite (11 gp). Pink pearl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Hastings, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a grey cloak and cross-gartered white stockings. He has a hunchback. His red hair is singed and shortened. His green eyes have a joyful gleam in them most of the time.

Personality: Guy is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of a Spy, who enjoyed hunting, Guy was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Extrovert. Flaws: Ugly, Forgetful. Bonds: Nature, Rich. Occupation: Weaver

Voice: Forgets to breathe while speaking

Attributes [hide]

Guy Hastings, Male Human Druid 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)18 (+4) 15 (+2)11 (+0)
Skills Acrobatics +6, Insight +5
Senses Passive Perception 12
Languages Common, Druidic, Gnome, Draconic, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 500 gp. Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Marlowe, Male Human [Permalink]

Personal [hide]

Description: This southern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. He has wavy red hair. His eyes are hazel and he is always smoking a pipe.

Personality: Shane is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the south, certain he would find work there.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult.

Ideals: Fighting, Extrovert. Bonds: Poor, Immigrant, Job. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Shane Marlowe, Male Human Commoner 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)9 (-1) 15 (+2)9 (-1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Shane Ryland, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears many layers of old clothing at all times. He has a black handlebar mustache and slicked back black hair. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Mercenary father left him crippled. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Bowyer

Voice: Soft and mumbly

Attributes [hide]

Shane Ryland, Male Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)18 (+4) 14 (+2)10 (+0)
Skills History +7
Senses Passive Perception 12
Languages Common, Orc, Halfling, Giant, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Rich purple corundum (700 gp).


Social Check DCs


Gerald Hale, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has a hunchback. His chestnut hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: From birth he was tutored by a cruel and relentless mentor. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly. Bonds: Guardian, Slave, Mentor, Enemies. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

Gerald Hale, Male Human Warrior 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)7 (-2) 6 (-2)12 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 8000 sp.


Social Check DCs

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