Drogo Atterton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His hair is golden and curly. His amber eyes lackadaisically let the world flow into them.
Personality: He is mildly Human supremacist, though he does not identify as such. He is skeptical of what others tell him and is slow to trust.
History: The child of eastern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Racist, Shy. Bonds: Adventurer, Immigrant. Occupation: Knight
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Hourglass. 1 Masterwork manacles. 1 Bullseye lantern.
Gerard Richie, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears many layers of old clothing at all times. His tied-back hair is blonde. His thin eyebrows rest above his beady gray eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.
History: Gerard was born the youngest of three triplets. His first spouse was a Sage, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his sister.
Ideals: Opinionated, Professionalism. Flaws: Ugly. Bonds: Poor, Family. Occupation: Baker
Voice: French accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 sp.
Anthony Ashton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He loves telling others what to do and how they should feel about things. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Sold as a small child to a necromancer, Anthony was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's in love; and he would like to get married and retire
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Mentor, Has a crush. Occupation: Shoemaker
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 44 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: Just what you see.
Simon Everleigh, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his white hair up. He has blue eyes and a white hat with a black feather.
Personality: He acts crazy and hedonistic. He is a font of random trivia from the lore and stories he has discovered
History: Born to a Sellsword, his father struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: To settle down with his crush; and to share knowledge with the world
Ideals: Logical, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Poor, Has a crush. Occupation: Server
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 45000 sp. 1 Masterwork manacles.
Bertram Benson, Male Human [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He likes to wear ponchos typically of a light blue in addition to tight pants. He has a small bristly mustache and wavy white hair. He wears crescent spectacles with a black brim.
Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. He has all his life been fascinated with singing.
History: Born in the south to a Spice Merchant, Bertram learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: He'd like to take his coworkers down a peg; and nothing but the best is good enough for him
Ideals: Artistic, Impeccable. Flaws: Depressed, PTSD. Bonds: Attractive, Job. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 8 (-1) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Healer’s kit. 1 Disguise kit. 1 Silk rope.
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Their contribution stands as a beacon of hope for all adventurers!
