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Advanced [show]


Raymond Allerton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 80. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to loving parents in a slum to the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wishes to resurrect an old love; and to get a good night's sleep

Flaws: Ugly, Insomniac, Insane. Bonds: In love, Poor. Occupation: Herbalist

Voice: Old thin voice

Attributes [hide]

Raymond Allerton, Male Human Rogue 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)15 (+2) 14 (+2)17 (+3)
Skills Arcana +5, Deception +6
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 1000 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). A delicate brass dragon egg (100 gp). Sapphire pendant on gold chain (700 gp). Silver comb with moonstones (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Cooper, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, tan cloak. His chestnut hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His father raised him in a mountain cabin. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Poor, Nature. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Gomory Cooper, Male Human Commoner 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)8 (-1) 16 (+3)14 (+2)
Skills Insight +6, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Branson, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears rags and sports a simple walking cane. His silver hair is still thick. His green eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and further expansion of business

Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Job, Nature. Occupation: Performer

Voice: Whispers

Attributes [hide]

Anselm Branson, Male Human Monk 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)14 (+2) 16 (+3)10 (+0)
Skills Acrobatics +3
Senses Passive Perception 13
Languages Common, Gnoll, Elven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 70 pp. Fire opal (500 gp). Smoky quartz (60 gp). Rock crystal (60 gp). 3 Smokesticks. 4 Antitoxin. 4 Antitoxin. 4 Antitoxin.


Social Check DCs


Simon Ridley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a golden handlebar mustache and slicked back golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He comes from a rich western family. A gifted student he started as a Fortune-teller, but he got bored and became a Fisher. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Fortune-teller again; and he is greedy

Bonds: Job, Family, Rich, Adventurer. Occupation: Fisher

Voice: Dark and ominous

Attributes [hide]

Simon Ridley, Male Human Fighter 9
Medium (5'2") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 77 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)18 (+4) 13 (+1)11 (+0)
Skills Investigation +7, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Auran, Ignan, Infernal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1300 gp. Aquamarine (200 gp). Amber (90 gp). Amethyst (90 gp). Sard (40 gp).


Social Check DCs


Chad Hampton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is styled in orderly dreadlocks. This amber eyed northerner is not easily forgotten.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is an amazing painter.

History: He was always a brilliant, if unscrupulous mind. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world.

Ideals: Entrepeneur, Gifted, Logical. Flaws: Ugly, Insane. Occupation: Stylist

Voice: Squeaky

Attributes [hide]

Chad Hampton, Male Human Commoner 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)14 (+2) 14 (+2)5 (-3)
Skills Acrobatics +2, Deception -1
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 sp.


Social Check DCs

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