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NPC Generator

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Advanced [show]


Alex Redfield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. His hair is auburn, silky, and of moderate length. He has a dull look in his blue eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: Revenge; and human compassion

Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Attractive, Religious, Enemies. Occupation: Apothecary

Voice: German accent

Attributes [hide]

Alex Redfield, Male Human Ranger 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)3 (-4) 17 (+3)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Stealth -2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged -2 / 1d8-4, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2600 sp.


Social Check DCs


Gilbert Kinsley, Male Human [Permalink]

Personal [hide]

Description: This man wears tan painted combat armor at almost all times, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Farmer

Voice: Scratchy, weak

Attributes [hide]

Gilbert Kinsley, Male Human Aristocrat 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)18 (+4) 10 (+0)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common, Aquan, Orc, Gnoll, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Trey Bentham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. With a patchy black beard and wild black hair. He has gray eyes and a pastel hat with a tan feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: To be a Locksmith again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Job, Rich. Occupation: Interpreter

Voice: Booming voice

Attributes [hide]

Trey Bentham, Male Human Wizard 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 15 (+2)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 600 gp.


Social Check DCs


Anselm Hampton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is well dressed, constantly wearing a black suit, pastel shirt, and green tie. His black hair and beard is wavy and long. His eyes are hazel and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Antagonistic. Bonds: Military, Adventurer. Occupation: Animal Trainer

Voice: Australian accent

Attributes [hide]

Anselm Hampton, Male Human Commoner 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)13 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerald Hampton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is well dressed, constantly wearing a tan suit, brown shirt, and green tie, and is pretty ugly. He has no hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Masseuse arts, while his mother instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.

Motivation: He has money and likes to spend it; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Gifted. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Masseuse

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Hampton, Male Human Cleric 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 12 (+1)9 (-1)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 10000 cp. Deep green spinel (110 gp). Pink pearl (110 gp). Azurite (7 gp). Blue quartz (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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