Gunter Coombs, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He has a small bristly mustache and wavy black hair. His eyes are gray and catlike.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is content
Ideals: Athletic, Joker. Flaws: Mundane. Bonds: Family, Enemies. Occupation: Fortune-teller
Voice: Russian accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 44 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 200 gp. A necklace of small pink pearls (1000 gp). Old masterpiece painting (1000 gp).
Everard Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, blue, dusty cloak. He keeps his auburn hair in a flapper bob. His gray eyes are passionate and lively.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a minor phobia of water and hates getting wet.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted from career to career and currently works as a Blacksmith.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and marry his brother to traveling adventurers
Ideals: Justice. Flaws: Fearful. Bonds: Rich, Job, Family. Occupation: Blacksmith
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 90 pp. Rich purple corundum (500 gp). Violet garnet (200 gp).
Drogo Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a black cloak and cross-gartered yellow stockings. He wears his red hair up. His amber eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. He never wears the same outfit twice, unless he absolutely has to.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.
Motivation: He is compelled to act according to his religious beliefs; and a need for knowledge about a nearby landmark
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Religious, Adventurer. Occupation: Actor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 100 gp.
Shane Hayes, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair, while still mostly black, has prominent grey streaks. His amber eyes lackadaisically let the world flow into them.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of eastern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Shane's homeland. Shane decided to take the middle way and become a bodyguard. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Adventurer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Jocelyn Fulton, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is portly but not overly obese. He has blonde hair. His eyes are blue and beady.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.
History: Born to a pair of adventurers, Jocelyn grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Fisher
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 8000 cp.
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