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NPC Generator

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Advanced [show]


Shane Nibley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a tan suit, blue shirt, and grey tie. His chestnut hair is matted, messy, and big. His eyes are blue and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A powerful brothel owner made him what he is. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted psionic powers by his dying brother.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Mentor, Rich. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Shane Nibley, Male Human Ranger 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)17 (+3) 15 (+2)11 (+0)
Skills Athletics +4, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Auran, Terran, Celestial
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Colby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. With bright auburn hair and a scraggly beard. His green eyes are passionate and lively.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His mother raised him in a mountain cabin. He worked as a nervous Dilettante and found it very stressful. He has set out to sabotage the competition.

Motivation: He seems to be bored by most things; and he is unsatisfied with his job

Flaws: Sensitive, Antagonistic, Mundane. Bonds: Nature, Job. Occupation: Dilettante

Voice: Low rumbling, strings words together

Attributes [hide]

John Colby, Male Human Wizard 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)16 (+3) 16 (+3)10 (+0)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Giant, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 30 pp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Henry Myerscough, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His head has been shaved. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to loving parents in a slum to the south. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Sabotage a competitor; and to protect his home

Flaws: Ugly, Shy, Racist. Bonds: Poor, Guardian, Job. Occupation: Map Maker

Voice: Hard of hearing, loud

Attributes [hide]

Henry Myerscough, Male Human Aristocrat 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)14 (+2) 13 (+1)17 (+3)
Skills Deception +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 2 Holy water. 4 Acid flasks. 4 Tanglefoot bags.


Social Check DCs


Gilbert Hadley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears bulky yellow painted plate armor. His hair is always cut to a buzz. His gray eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gifted from a young age, Gilbert studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: Money/treasure; and he's looking for his big break

Ideals: Opinionated, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Gilbert Hadley, Male Human Warrior 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)16 (+3) 15 (+2)9 (-1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Goblin
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Thomas Remington, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a red tunic with tan highlights, and long black pants that bunch up around his shoes. He wears a broad hat to cover his moderate length silver hair. His amber unseeing eyes seem to look past you.

Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of southern immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. He now travels the world, in search of power and loot.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Flaws: Disease, Insane, Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Thomas Remington, Male Human Commoner 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points -1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 4 (-3)9 (-1) 16 (+3)11 (+0)
Skills Investigation +1, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 sp. Carnelian (60 gp). White pearl (140 gp).


Social Check DCs

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