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Advanced [show]


Theobald Shelby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean pastel cloak covering his clean studded leather. He is bald on top and has large brown tufts of hair around his ears. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. In his 11th year, his parents were killed by a giants raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Adventurer, Enemies. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Theobald Shelby, Male Human Adept 9
Medium (5'4") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 17 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)6 (-2) 13 (+1)19 (+4)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: 90 pp. Malachite (6 gp). White pearl (160 gp). Banded agate (6 gp). Rhodochrosite (6 gp). Clear bright green emerald (4000 gp). Jet (160 gp). Deep green spinel (160 gp).


Social Check DCs


Trym Rutland, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown cloak and cross-gartered blue stockings. He sports a long chestnut beard, and similarly colored long hair. His face is scarred and worn.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Antagonistic, Shy. Bonds: Religious, Mentor. Occupation: Priest

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Rutland, Male Human Rogue 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)11 (+0) 9 (-1)14 (+2)
Skills Insight +1, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 13000 cp. Azurite (13 gp). Silver pearl (160 gp). Lapis lazuli (13 gp). Hematite (13 gp). 1 Half-Plate.


Social Check DCs


Lewis Hampton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. His golden hair is singed and shortened. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He comes from a rich southern family. He married young, but lost his spouse to dire rats. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He loathes his own lifestyle; and he wants revenge against dire rats

Flaws: Ugly, Antagonistic, Impulsive, Depressed. Bonds: Rich, Enemies. Occupation: Weaver

Voice: Speaks with a cold

Attributes [hide]

Lewis Hampton, Male Human Wizard 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 100 gp.


Social Check DCs


Roland Willoughby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a faded coat and loose pants complete with Stetson hat. He has done his best to style his black hair to look like a famous performer. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a massive crush on the younger sibling of the Performer who has hired him part-time. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born at the edge of vast island. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Roland and his spouse have recently divorced.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Nature. Occupation: Performer

Voice: Cold and demanding tone

Attributes [hide]

Roland Willoughby, Male Human Aristocrat 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4

Possessions: 900 gp. Cloth of gold vestments (40 gp). Carved bone or ivory statuette (100 gp). Sapphire pendant on gold chain (1700 gp). Sapphire pendant on gold chain (1700 gp). 1 Minor magic item.


Social Check DCs


Arnold Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a yellow suit, white shirt, and grey tie. He wears his hair in dreadlocks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He enjoys reading and quiet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Meet up once more with his childhood friend; and money/treasure

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Family, Adventurer. Occupation: Farmer

Voice: Sensual and smooth

Attributes [hide]

Arnold Clapham, Male Human Cleric 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)12 (+1) 15 (+2)15 (+2)
Skills Deception +4, History +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs

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