Balimaar Harper, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. His golden hair and beard is wavy and long. He wears crescent spectacles with a black brim.
Personality: Always inclined to offer people food he seems plenty friendly. He pushes his goals aggressively. He is also a coward if confronted.
History: When he was but 8 years old his parents immigrated from the south. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is wracked by social anxiety
Ideals: Philantrophist. Flaws: Fearful. Bonds: Rich, Adventurer, Immigrant. Occupation: Engraver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: Just what you see.
Wymar Hadley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his hair in dreadlocks. His eyes are violet and catlike.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He works hard and plays hard.
History: Wymar lived on a farm with his father, near the main road leading to a nearby town. Wymar was born on a far eastern island where he grew up under the tutelage of his father, an expert Butcher. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He is compelled to act according to his religious beliefs; and to reunite with his absent father
Ideals: Optimist. Flaws: Hedonist. Bonds: Family, Immigrant, Religious. Occupation: Butcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Draconic, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 1000 gp. Citrine (50 gp). Black pearl (500 gp). Rhodochrosite (6 gp). Rich purple corundum (800 gp). 1 Minor magic item. 1 Minor magic item.
Shane Lincoln, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is always cut to a buzz. His gray eyes are passionate and lively.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born blind and as such lacked many opportunities for work. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of dire rats
Ideals: Passionate. Flaws: Ugly, Disease. Bonds: Poor, Enemies. Occupation: Bricklayer
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 28 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 70000 cp.
John Alton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears green leather gloves, a green jacket, and tight pants. He has dyed his greying red hair a little too much giving a sharp red color. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. He takes great joy in being the best Dilettante in town.
History: John was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and to reunite with his old friends
Flaws: Ugly, Addict. Bonds: Job, Poor, Adventurer. Occupation: Dilettante
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 44 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 19 (+4) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Sylvan, Dwarven, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +6
Possessions: 500 gp. 1 Masterwork studded leather.
Aldous Ansley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair, when down, is lengthy. He wears a mask on his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The war was a terrible time for him, and Aldous does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and he seems to be bored by most things
Flaws: Shy, Depressed, Mundane, Ugly, Insane. Bonds: Military. Occupation: Performer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 15000 cp. Lapis lazuli (5 gp). Eye agate (5 gp). Red spinel (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!
