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NPC Generator

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Advanced [show]


Adam Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with green socks and a vest with buckled shoes. He carries with him a set of lances on his belt, each one with a topaz on the hilt. He sports a flattop hair cut. His fierce gray eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. When he's not drinking or sleeping the drinks off, he's doing music.

History: His father raised him in a mountain cabin. A few years later when the east was not economically sound they moved to his current location. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Insomniac. Bonds: Nature, Immigrant. Occupation: Roofer

Voice: American accent

Attributes [hide]

Adam Eastoft, Male Human Monk 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)8 (-1) 12 (+1)10 (+0)
Skills Animal Handling +3, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Guy Middleton, Male Human [Permalink]

Personal [hide]

Description: He dresses in yellow turtlenecks beneath a green coat with black slacks. His skin is fair and his fingers are delicate and long. His red hair has been sun bleached extensively. He is baby faced.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Barber business at a young age. He struck it rich when he found rare goods in large quantities. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Actor again; and to reunite with his old friends

Ideals: Philantrophist. Bonds: Job, Rich, Adventurer. Occupation: Barber

Voice: Gruff and masculine

Attributes [hide]

Guy Middleton, Male Human Adept 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)15 (+2) 11 (+0)8 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 1600 sp.


Social Check DCs


Nicholas Hayley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His tied-back hair is white. He has a dull look in his amber eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Unemployed, his father struggled to pay the bills. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Find a way to reverse the transformation of his brother.

Bonds: Enemies, Adventurer, Poor, Family. Occupation: Layabout

Voice: Forgets to breathe while speaking

Attributes [hide]

Nicholas Hayley, Male Human Paladin 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)10 (+0) 5 (-3)11 (+0)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp. Deep blue spinel (200 gp). Star rose quartz (30 gp). Banded agate (10 gp). Obsidian (10 gp). 1 Minor magic item.


Social Check DCs


Thomas Hastings, Male Human [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. He has a brown handlebar mustache and slicked back brown hair. His eyes are a pleasant hazel.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Thomas was born in the west. At a young age he loved to build and create. In his 16th year, his parents were killed by a brigands raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is wracked by social anxiety

Ideals: Persistence. Flaws: Fearful, Ugly. Bonds: Enemies, Religious. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Thomas Hastings, Male Human Warlock 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 100 gp. Alexandrite (700 gp). Deep blue spinel (700 gp).


Social Check DCs


Bertram Royal, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants, and carries daggers. His black hair is smooth and relatively long. He has a dull look in his brown eyes.

Personality: Cocky and sure of himself, he believes he is the best Carter born in the past three hundred years. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born on a small isolated farm. Like his mother and his sister before him, after school he went straight into learning to become a Carter. By chance he met his sister recently and the two have been together since.

Motivation: Wants to work out more often; and to reunite with his absent mother

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Job, Nature, Family. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Bertram Royal, Male Human Aristocrat 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 4000 sp.


Social Check DCs

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