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Advanced [show]


Gomory Barclay, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He sports a long golden beard, and similarly colored long hair. His eyes are likewise green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Sold as a small child to a necromancer, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with unlife at a very young age, Gomory has worked very hard to control his curse. He struck the Fortune-teller job and began his own company from there.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Job, Nature, Mentor. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Gomory Barclay, Male Human Expert 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)7 (-2) 13 (+1)12 (+1)
Skills History +0, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Jasper (30 gp). 1 Buckler. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Drogo Livingstone, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is also unnaturally pale. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a small toy that he constantly fidgets with.

History: A powerful necromancer made him what he is. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his brother; and to protect his home

Flaws: Ugly, Shy, Addict. Bonds: Poor, Mentor. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Drogo Livingstone, Male Human Adept 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)11 (+0) 14 (+2)11 (+0)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 600 gp.


Social Check DCs


Patrick Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This western man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. He has shaved his head bald. His amber eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gifted from a young age, Patrick studied abroad. Patrick was born on a far western forest where he grew up under the tutelage of his mother, an expert Knight. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Persistence, Fighting, Gifted. Bonds: Poor, Immigrant. Occupation: Knight

Voice: Speaks like tongue is numb

Attributes [hide]

Patrick Birkenhead, Male Human Fighter 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)8 (-1) 10 (+0)15 (+2)
Skills Intimidation +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 400 gp. Eye agate (13 gp).


Social Check DCs


Ernest Blyth, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses like a well dressed Detective does. He keeps his chestnut hair in a pixie cut. He wears an eyepatch.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He misses his home and complains about the freezing weather, even in summer.

History: Born in the north to a Detective, Ernest learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: He loathes his own lifestyle; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Depressed. Bonds: Job, Immigrant, Religious. Occupation: Detective

Voice: Booming voice

Attributes [hide]

Ernest Blyth, Male Human Wizard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Charles Van Es, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he very much looks the part of a Weaver. He wears his golden hair down. His amber eyes have a joyful gleam in them most of the time.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: When he was but 5 years old his parents immigrated from the south. Charles was born on a far southern plains where he grew up under the tutelage of his mother, an expert Weaver. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to get laid.

Flaws: Terse. Bonds: Job, Has a crush, Immigrant, Adventurer. Occupation: Weaver

Voice: Eastern European accent

Attributes [hide]

Charles Van Es, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. Azurite (4 gp). Moss agate (4 gp). 1 Minor magic item.


Social Check DCs

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