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NPC Generator

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Advanced [show]


Theodoric Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears professional attire. His black hair is thinning but still full. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is overprotective of those who hire his services. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in a small island village. Over the years he perfected his riding and shooting skills. He has never given up on his singing dream.

Motivation: To clean up the streets; and to protect his home

Ideals: Gifted, Artistic. Bonds: Attractive, Guardian, Nature. Occupation: Ploughman

Voice: Creaky witch voice

Attributes [hide]

Theodoric Lincoln, Male Human Sorcerer 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)16 (+3) 16 (+3)13 (+1)
Skills Investigation +6, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 400 gp.


Social Check DCs


Randal Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an entirely yellow suit with pastel socks and a vest with buckled shoes. His red hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: While he acts the brute, he is far gentler than he would appear. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Gifted. Bonds: Poor, Attractive, Family. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Randal Wordsworth, Male Human Aristocrat 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)8 (-1) 12 (+1)12 (+1)
Skills Insight +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 9000 sp. Obsidian (6 gp). Sard (80 gp). Star rose quartz (80 gp).


Social Check DCs


Balimaar Byron, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears professional attire. His chestnut hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Athletic, Persistence, Artistic. Bonds: Attractive, Adventurer. Occupation: Doctor

Voice: Speaks with a cold

Attributes [hide]

Balimaar Byron, Male Human Bard 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)10 (+0) 15 (+2)15 (+2)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp. Red-brown spinel (50 gp).


Social Check DCs


Godfrey Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a yellow collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. With bright auburn hair and a scraggly beard. His eyes are likewise green. His teeth are white and perfect.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Animals are drawn to him, and he is able to talk to them.

History: Godfrey was born the youngest of three triplets. Godfrey was born on a far eastern island where he grew up under the tutelage of his father, an expert Crown-heir. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Crown-heir

Voice: Spits words with contempt

Attributes [hide]

Godfrey Graeme, Male Human Sorcerer 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 16 (+3)16 (+3) 10 (+0)14 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Orc, Aquan
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 100 gp. Sardonyx (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Bentham, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. He has relatively dark skin and is very physically imposing due to his abundance of muscles. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His fierce gray eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He believes the world needs to unite to get rid of brigands once and for all.

History: John hails from a village terrorized by brigands. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Mercenary for hire.

Motivation: He wants revenge against brigands; and he's looking for his big break

Ideals: Philantrophist. Bonds: Enemies, Job, Adventurer. Occupation: Mercenary

Voice: Italian accent

Attributes [hide]

John Bentham, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp.


Social Check DCs

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