Trym Shipley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling brown eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a small toy that he constantly fidgets with.
History: Trym was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He tends to his Butcher job now, and dutifully fulfills any obligations he has.
Motivation: Wants to work out more often; and balancing his hectic life and new butcher responsibilities is difficult
Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Attractive, Job. Occupation: Butcher
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Goblin, Draconic
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 8000 sp. Smoky quartz (40 gp).
Conrad Tickle, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tight fitting green shirt and pants. He has no hair. His eyes are green and he is always smoking a pipe.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He receives visions of the future at random moments
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He struck the Jeweler job and began his own company from there.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Jeweler
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 13 (+1) | 18 (+4) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 30000 cp.
Miles Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He wears a faded coat and loose pants complete with deerstalker hat. He wears a colorful flower in his silver hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A powerful wizard made him what he is. He helped his father out around the business and became quite the natural. He's also a talented Masseuse, but doesn't like to broadcast it.
Motivation: To prove his worth to the world.
Flaws: Impulsive. Bonds: Attractive, Enemies, Mentor, Job. Occupation: Healer
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 30 pp. Eye agate (4 gp). Star rose quartz (20 gp). Azurite (4 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Gomory Appleton, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is chestnut and curly. His ears are large.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a great chef.
History: Gomory lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Family. Occupation: Barkeep
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Draconic, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 gp. 1 Minor magic item.
Robert Copeland, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses like a well dressed Locksmith does. His tied-back hair is brown. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Robert wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He takes great joy in being the best Locksmith in town.
History: He was born to loving parents in a slum to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Performer again.
Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Job, Poor. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 100 gp. Star rose quartz (30 gp). Golden pearl (100 gp).
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