Godfrey Kitchur, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy tan suit. He carries with him a set of longbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his golden hair to look like a famous performer. He has hazel eyes and a tan hat with a blue feather.
Personality: Stoic and calm, he prefers to meditate than take action. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life
Ideals: Fighting, Disciplined, Artistic. Flaws: Disease, Depressed. Bonds: Attractive. Occupation: Animal Trainer
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Infernal, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +6
Possessions: 100 gp.
Wymar Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He invites people to come help in his community garden.
History: The child of eastern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Wymar's homeland. Wymar decided to take the middle way and become a bodyguard. He left for the east, certain he would find work there.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Athletic, Philantrophist, Fighting. Bonds: Enemies, Immigrant. Occupation: Bounty Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Henry Blythe, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is braided into rings. He has a dull look in his brown eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Healer father left him crippled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Persistence. Flaws: Shy, Disease, Secretive. Bonds: Adventurer. Occupation: Carpenter
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Justin Asheton, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Stableman. He is physically well-built. He has a red handlebar mustache and slicked back red hair. He is very pretty but has cold, dead eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of eastern immigrants he idolized his mother. After coming to the age of reason, Justin took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Joker, Gifted. Bonds: Job, Attractive, Immigrant. Occupation: Stableman
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Peter Sutton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now spends his time doing works of charity.
Motivation: Someone believes him a fraud.
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Religious, Enemies. Occupation: Dyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
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