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NPC Generator

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Advanced [show]


Theobald Byron, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. His golden hair is drawn into a tight pony tail with a dagger scrunchie. He has amber eyes and a green hat with a brown feather.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a Marshal, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To be a Marshal again; and wants to have a good time and be beloved

Ideals: Logical, Optimist. Bonds: Enemies, Poor, Job. Occupation: Mayor

Voice: Speaks with lips pursed

Attributes [hide]

Theobald Byron, Male Human Warlock 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 11 (+0)10 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Auran, Undercommon, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 200 gp. Blue star sapphire (600 gp). Rose (30 gp).


Social Check DCs


Bernard Marley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a large green jacket. His hair is black and very short. His amber unseeing eyes seem to look past you.

Personality: He exudes charisma. He is a tour de force of persuasion. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He has taken up work as a Barrister and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To end his boredom; and he is unsatisfied with his job

Flaws: Disease, Impulsive, PTSD, Mundane. Bonds: Attractive, Job. Occupation: Barrister

Voice: Dutch accent

Attributes [hide]

Bernard Marley, Male Human Druid 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)14 (+2) 10 (+0)8 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1400 sp.


Social Check DCs


Theobald Ramsay, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He carries with him a set of greatswords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is black and curly. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.

History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Ideals: Fighting, Gifted. Bonds: Job, Mentor, Adventurer. Occupation: Shoemaker

Voice: High pitched, excited

Attributes [hide]

Theobald Ramsay, Male Human Rogue 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)18 (+4) 8 (-1)11 (+0)
Skills Deception +2, Survival +1
Senses Passive Perception 9
Languages Common, Ignan, Gnome, Terran, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 8000 sp.


Social Check DCs


Gerald Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely brown suit with yellow socks and a vest with buckled shoes. He sports a long golden beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the south. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born the only child of a wealthy merchant. Gerald was born on a far southern plains where he grew up under the tutelage of his father, an expert Shepherd. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He desires power and/or immortality; and he's in love

Ideals: Pacifist, Entrepeneur. Bonds: Immigrant, Has a crush, Adventurer. Occupation: Shepherd

Voice: Slurs words

Attributes [hide]

Gerald Jacobs, Male Human Rogue 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)9 (-1) 15 (+2)9 (-1)
Skills Insight +5, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Trym Gladstone, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a grey armored body suit, with a simple brown line shooting up and back down. His whole body is exceptionally muscular. His moppish red hair is in a traditional bowl cut. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful slaver made him what he is. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Flaws: Sensitive, Impulsive. Bonds: Immigrant, Mentor. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Gladstone, Male Human Druid 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)15 (+2) 13 (+1)12 (+1)
Skills Athletics +4, Performance +4
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 140 pp. Moss agate (10 gp). Deep blue spinel (300 gp). Violet garnet (300 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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