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NPC Generator

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Advanced [show]


Frederick Garfield, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is lengthy. His brown eyes peer out from beneath his deerstalker brown hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero; and wants his loneliness to end

Ideals: Artistic. Flaws: Terse. Bonds: Attractive, Has a crush, Adventurer. Occupation: Actor

Voice: Indian accent

Attributes [hide]

Frederick Garfield, Male Human Warrior 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)13 (+1) 12 (+1)15 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Fire opal pendant on a fine gold chain (600 gp). Old masterpiece painting (600 gp).


Social Check DCs


William Wentworth, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he typically wears blue cloth garments or leather armor. His white hair is knotted and matted. His brown eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's in love; and to settle down with his crush

Ideals: Passionate, Extrovert, Fighting. Flaws: Antagonistic. Bonds: Has a crush. Occupation: Sailor

Voice: Shortens vowels

Attributes [hide]

William Wentworth, Male Human Paladin 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)14 (+2) 15 (+2)15 (+2)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Half-Plate. 1 Buckler.


Social Check DCs


Alex Gracey, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. He is bald on top and has large auburn tufts of hair around his ears. He has gleaming, smiling hazel eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He believes the world needs to unite to get rid of gnolls once and for all.

History: The child of a Layabout, who enjoyed hunting, Alex was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature, Family. Occupation: Body Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alex Gracey, Male Human Barbarian 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 25 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 6 (-2)10 (+0) 13 (+1)18 (+4)
Skills Perception +3, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Solomon Cason, Male Human [Permalink]

Personal [hide]

Description: This man wears yellow leather gloves, a yellow jacket, and tight pants. He is muscular with a powerful set of arms. His golden hair is knotted and matted. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Solomon lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: To share knowledge with the world; and find a way to reverse the transformation of his sister

Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Family, Rich. Occupation: Architect

Voice: Slurs words

Attributes [hide]

Solomon Cason, Male Human Adept 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)15 (+2) 11 (+0)12 (+1)
Skills History +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1200 gp. Bloodstone (50 gp). Moonstone (50 gp). Alexandrite (200 gp). 1 Minor magic item.


Social Check DCs


Odo Kelsey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time, and is pretty ugly. His red hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: The child of a Butcher, who enjoyed hunting, Odo was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of brigands; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Adventurer

Voice: Dark and ominous

Attributes [hide]

Odo Kelsey, Male Human Rogue 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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