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NPC Generator

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Advanced [show]


Ernest Alston, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a tan tunic with white highlights, and long red pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. His moppish golden hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is a hateful person. He taunts others and blames them for his problems. Flattery will make him almost putty in your hands.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by goblins. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He would like to get married and retire; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Slave, Enemies, Has a crush. Occupation: Barber

Voice: Timid voice

Attributes [hide]

Ernest Alston, Male Human Warrior 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)9 (-1) 15 (+2)14 (+2)
Skills Arcana +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 700 gp.


Social Check DCs


Roland Woods, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and wears skinny pants and wears a black and pastel robe with the hood down. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and many dire rats want him driven away

Flaws: Antagonistic, PTSD. Bonds: Enemies, Mentor, Rich. Occupation: Locksmith

Voice: Nasally tone

Attributes [hide]

Roland Woods, Male Human Rogue 10
Medium (5'1") Human, Neutral Good (CR 10)
Armor Class 13
Hit Points 41 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)17 (+3) 12 (+1)13 (+1)
Skills Deception +5, History +7
Senses Passive Perception 11
Languages Common, Orc, Giant, Gnome
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: Azurite (8 gp). Deep blue spinel (500 gp). Smoky quartz (30 gp). Chrysoberyl (40 gp). Blue quartz (8 gp). Freshwater pearl (8 gp). Moss agate (8 gp). Chrysoberyl (40 gp).


Social Check DCs


Anselm Royston, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is dressed in earthy colors with a violet and yellow handkerchief worn on his right side. He wears his auburn hair up. He wears an eyepatch.

Personality: He does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for him, and Anselm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He comes from a rich western family. His childhood dream was to be a Sailor, but he was a colossal failure. He struck the Gardener job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Military, Rich, Job. Occupation: Gardener

Voice: Soothing and warm

Attributes [hide]

Anselm Royston, Male Human Druid 8
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)17 (+3) 13 (+1)11 (+0)
Skills Investigation +6, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Orc
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 200 gp. Chrysoberyl (60 gp). Hematite (15 gp). Violet garnet (1000 gp). Deep green spinel (60 gp). Deep green spinel (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his lance ready. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has violet eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born at the edge of vast mountains. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Nature, Immigrant. Occupation: Gardener

Voice: Soothing and warm

Attributes [hide]

Kody Fidget, Male Human Bard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 8 (-1)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp.


Social Check DCs


Drogo Walpole, Male Human [Permalink]

Personal [hide]

Description: This man wears a yellow shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized emerald on his left hand. He keeps his long white hair kept up in a rat tail. This amber eyed northerner is not easily forgotten.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Cynical, Impulsive, Ugly. Bonds: Rich, Enemies. Occupation: Bellfounder

Voice: Speaks in third person

Attributes [hide]

Drogo Walpole, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Athletics +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 13000 cp. 1 Half-Plate. 1 Breastplate. 1 Chain shirt.


Social Check DCs

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