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Advanced [show]


Heward Digby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep tan leather and dull violet iron scale mail. His red hair is long and unkept. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He enjoys reading and quiet.

History: Heward was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Logical. Flaws: Ugly, Secretive. Bonds: Poor, Adventurer. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Heward Digby, Male Human Commoner 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)9 (-1) 14 (+2)16 (+3)
Skills Persuasion +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 500 gp. Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Frederick Clive, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He wears a colorful flower in his black hair. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor. Occupation: Seamstress

Voice: Speaks like tongue is numb

Attributes [hide]

Frederick Clive, Male Human Cleric 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)15 (+2) 12 (+1)15 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Ernest Cooper, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean violet cloak covering his clean studded leather. His red hair is braided into rings. His amber eyes are passionate and lively.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Further he is a bit of a stoner and is frequently out of it.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he feels the way he acts is they only way to get by in the world

Ideals: Philantrophist, Athletic. Flaws: Addict, Disease, Greedy. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Ernest Cooper, Male Human Druid 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 8 (-1)15 (+2) 16 (+3)16 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Giant
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 600 gp. Tiger eye turquoise (11 gp). 1 Minor magic item.


Social Check DCs


Dustin Darlington, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He is bald on top and has large chestnut tufts of hair around his ears. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with a lost civilization.

History: Dustin was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Passionate. Flaws: Ugly, Addict. Bonds: Adventurer, Job. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Dustin Darlington, Male Human Expert 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 11 (+0)12 (+1)
Skills Deception +4, Insight +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Camden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. He wears a broad hat to cover his moderate length black hair. His skin is flawless and his green eyes scan people very quickly.

Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Adelard lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Gardener and was forced into it by his family; and a deep hatred of giants

Ideals: Optimist. Bonds: Rich, Attractive, Enemies, Family. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Adelard Camden, Male Human Druid 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 16 (+3)11 (+0)
Skills Medicine +6, Stealth +3
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 1000 gp. Tourmaline (120 gp). White pearl (120 gp).


Social Check DCs

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