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Advanced [show]


Justin Middleton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in an above average manner. He has dyed his greying silver hair a little too much giving a sharp silver color. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.

Motivation: Further expansion of business; and expand his business

Bonds: Attractive, Job, Religious, Slave, Rich. Occupation: Dilettante

Voice: Speaks with a cold

Attributes [hide]

Justin Middleton, Male Human Expert 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)7 (-2) 11 (+0)9 (-1)
Skills Acrobatics +6, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +2

Possessions: 6000 sp. Deep blue spinel (1300 gp). Brown-green garnet (80 gp). Rhodochrosite (13 gp). Zircon (60 gp).


Social Check DCs


Bertram Payton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing colorful clothing, dressed as a Junk Dealer. He has styled his black hair well, parting it to the left. His eyes are a pleasant gray.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He receives visions of the future at random moments

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Doctor, but he got bored and became a Junk Dealer. He left for the south, certain he would find work there.

Motivation: Expand his business.

Ideals: Gifted. Bonds: Guardian, Immigrant, Job. Occupation: Junk Dealer

Voice: Booming voice

Attributes [hide]

Bertram Payton, Male Human Commoner 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)6 (-2) 12 (+1)12 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Masterwork Heavy steel shield.


Social Check DCs


William Walpole, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying black hair a little too much giving a sharp black color. He has green eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. William took refuge in the ruined castle and found the beat up sai and armor he uses now. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north; and his religion dominates his actions

Ideals: Entrepeneur, Passionate, Justice. Bonds: Poor, Nature. Occupation: Gardener

Voice: Smooth and feminine

Attributes [hide]

William Walpole, Male Human Aristocrat 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 90 pp.


Social Check DCs


Theodoric Jacobs, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light black in addition to tight pants. His hair is brown and curly. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his mother.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Like his mother and his sister before him, after school he went straight into learning to become a Butcher. He became a Butcher soon after.

Motivation: He wants revenge against drow; and expand his business

Ideals: Joker, Entrepeneur, Artistic. Bonds: Job, Enemies. Occupation: Butcher

Voice: Pronounces O like U

Attributes [hide]

Theodoric Jacobs, Male Human Paladin 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)15 (+2) 9 (-1)14 (+2)
Skills Investigation +5, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Aquamarine (400 gp). Star rose quartz (70 gp). 1 Full Plate. 1 Banded mail. 1 Full Plate. 1 Full Plate.


Social Check DCs


Clerebold Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a kukri on his belt. He is physically well-built. He keeps his chestnut hair in a pixie cut. His fierce brown eyes like to dwell on things.

Personality: He can speak with the recently deceased. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Fighting, Gifted. Bonds: Adventurer. Occupation: Weaver

Voice: Speaks with squeezed throat

Attributes [hide]

Clerebold Hornsby, Male Human Sorcerer 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)16 (+3) 14 (+2)12 (+1)
Skills Nature +6, Perception +5
Senses Passive Perception 15
Languages Common, Goblin, Giant, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 400 gp.


Social Check DCs

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