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Advanced [show]


Theobald Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is kept up in a ponytail inside a top hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Theobald took refuge in the large cave and found the beat up rapier and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Revenge; and someone believes him a fraud

Ideals: Professionalism, Optimist. Bonds: Nature, Family, Enemies. Occupation: Banker

Voice: Laughs frequently while speaking

Attributes [hide]

Theobald Brownrigg, Male Human Bard 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Athletics +4, Religion +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: Sard (80 gp). Golden yellow topaz (700 gp). Iolite (80 gp). White pearl (50 gp). 1 Minor magic item.


Social Check DCs


Don Kirby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears bulky green painted plate armor. His head has been shaved. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Don abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by giants. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: To unite with his sister; and to reunite with his absent father

Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Family, Adventurer. Occupation: Merchant

Voice: Sounds elderly

Attributes [hide]

Don Kirby, Male Human Adept 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)15 (+2) 14 (+2)5 (-3)
Skills Deception +0, Medicine +5
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Henry Dudley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tan painted combat armor at almost all times. He has dyed his greying white hair a little too much giving a sharp white color. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: Born to a Mortician, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Athletic, Persistence. Bonds: Family, Poor. Occupation: Painter

Voice: Draws out vowels

Attributes [hide]

Henry Dudley, Male Human Ranger 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)13 (+1) 16 (+3)12 (+1)
Skills Athletics +2, Deception +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Banded agate (10 gp). Amber (150 gp). Tiger eye turquoise (10 gp).


Social Check DCs


Dean Cooper, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Dean and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion; and a deep hatred of brigands

Flaws: Antagonistic, Insane, Mundane. Bonds: Enemies, Religious, Family. Occupation: Blacksmith

Voice: Sore throat, cough

Attributes [hide]

Dean Cooper, Male Human Warlock 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)9 (-1) 15 (+2)12 (+1)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Cory Northcott, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His golden hair is lengthy and is close to two feet long. His eyes are likewise blue.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a plains tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the west; and he feels threatened by others

Ideals: Joker, Logical, Entrepeneur. Bonds: Attractive, Nature. Occupation: Marshal

Voice: Rhymes sentences (sorry)

Attributes [hide]

Cory Northcott, Male Human Sorcerer 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)14 (+2) 6 (-2)12 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Sylvan, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 50 pp.


Social Check DCs

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