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Heward Halsey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear flannel. His head has been shaved. His ears are large.

Personality: Cocky and sure of himself, he believes he is the best Sellsword born in the past three hundred years. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Fortune-teller, who enjoyed hunting, Heward was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 14 years.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Sellsword

Voice: Spits words with contempt

Attributes [hide]

Heward Halsey, Male Human Wizard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 9 (-1)15 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. Moonstone (80 gp). Jet (40 gp). Iolite (80 gp).


Social Check DCs


Everard Hornsby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears tan cloth garments or leather armor. He has a small bristly mustache and wavy red hair. His fierce brown eyes like to dwell on things.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Shipwright profession.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has achieved small success as a Seamstress.

Motivation: Money/treasure; and balancing his hectic life and new seamstress responsibilities is difficult

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Seamstress

Voice: Soothing and warm

Attributes [hide]

Everard Hornsby, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)16 (+3) 17 (+3)10 (+0)
Skills Athletics +5, Religion +5
Senses Passive Perception 13
Languages Common, Sylvan, Gnome, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5

Possessions: 70 pp.


Social Check DCs


Peter Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large blue mantle and cape that has been intricately interwoven into his violet robe. His hair is chestnut and curly. He has a dull look in his hazel eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep.

Ideals: Philantrophist. Flaws: Antagonistic, Disease, Insomniac. Bonds: Poor. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Peter Mitchell, Male Human Ranger 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Athletics +0, Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 7000 cp. Hematite (4 gp). Chalcedony (20 gp). Black pearl (700 gp). Sard (20 gp).


Social Check DCs


Robert Ashton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and wears a lot of dark rich colors, with gold accents. His hair is always cut to a buzz. He has gleaming, smiling violet eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is content; and he wants to get laid

Ideals: Disciplined, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Has a crush. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Robert Ashton, Male Human Bard 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)13 (+1) 13 (+1)7 (-2)
Skills Deception +0, Investigation +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Theodoric Melancon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his golden hair in a pixie cut. This blue eyed northerner is not easily forgotten.

Personality: Theodoric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with a lost civilization.

History: He was born several months after his mother was called into army service. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: An old rival family wants him found.

Ideals: Extrovert. Bonds: Adventurer, Military, Family. Occupation: Farmer

Voice: Breathy voice

Attributes [hide]

Theodoric Melancon, Male Human Druid 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)11 (+0) 15 (+2)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 300 gp. Jet (140 gp). Chalcedony (70 gp). Blue quartz (10 gp). Malachite (10 gp).


Social Check DCs

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