Diggory Carlyle, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear brown pants and tee shirts. His hair is chestnut, silky, and of moderate length. His blue eyes peer out from beneath his deerstalker brown hat.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is harsh and unforgiving.
History: Born to a Sailor, his mother struggled to pay the bills. A few years later when the south was not economically sound they moved to his current location. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Bather and was forced into it by his family; and to unite with his sister
Flaws: Antagonistic. Bonds: Immigrant, Attractive, Poor, Family. Occupation: Bather
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 5 (-3) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Terran, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 2000 sp. 1 Masterwork Thieves’ tools. 1 Good lock. 1 Spyglass. 1 Hourglass.
Norman Kimberly, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. His brown hair is drawn into a tight pony tail with a dagger scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised by priests from a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Layabout, and he later adopted a second son.
Motivation: To get a good night's sleep; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Family, Religious, Mentor. Occupation: Layabout
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Amethyst (100 gp). 1 Everburning torch. 1 Thunderstones. 2 Alchemist’s fire.
Anselm Yardley, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He very much looks the part of a Glassblower. His whole body is exceptionally muscular. His brown hair is braided into rings. He tend to wears goggles to shield his eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to loving parents in a slum to the south. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Glassblower for hire.
Motivation: Wants to have a good time and be beloved; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Optimist. Bonds: Job, Immigrant, Poor. Occupation: Glassblower
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 59 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 12000 sp.
Alex Hadlee, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears dull tan sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His hair, while still mostly auburn, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He misses his home and complains about the freezing weather, even in summer.
History: Alex was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Optimist, Entrepeneur. Bonds: Immigrant, Family, Adventurer. Occupation: Stableman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 700 gp. Deep blue spinel (700 gp). Hematite (4 gp). Golden yellow topaz (700 gp). Peridot (80 gp). 1 Minor magic item.
Adam Melancon, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a violet and grey handkerchief worn on his left side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His white hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is an amazing painter.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He used his abilities to travel the world and help people.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Fighting, Gifted, Philantrophist. Bonds: Immigrant, Adventurer. Occupation: Sellsword
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 40000 cp.
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Their contribution stands as a beacon of hope for all adventurers!