Gunter Tindall, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a red vest and prefers yellow and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is drawn into a tight pony tail with a cross scrunchie. He tend to wears goggles to shield his eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a mountains tribe. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Nature, Slave. Occupation: Fortune-teller
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 17 (+3) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple +5
Possessions: Just what you see.
Adam Blakeley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has moderate length silver hair. He wears a mask on his face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of southern immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Depressed, Fearful. Bonds: Immigrant, Job. Occupation: Spice Merchant
Voice: Squeaky
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Blue quartz (5 gp).
Alex Middleton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His hair is long and blonde with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. He has green eyes and a blue hat with a black feather.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invites people to come help in his community garden.
History: Alex lived on a farm with his father, near the main road leading to a nearby town. His father was a mechanic, and taught him how to fix just about anything. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Optimist, Philantrophist, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Engraver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 4 (-3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 13000 cp.
Randal England, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a worn and beaten armor. His chestnut hair is singed and shortened. His thin eyebrows rest above his beady gray eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Randal was raised in a hard working conservative environment. A gifted student he started as a Map Maker, but he got bored and became a Shipwright. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark
Flaws: Ugly, Racist. Bonds: Immigrant, Adventurer, Job. Occupation: Shipwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 51 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
Possessions: 200 gp. Azurite (10 gp). Fire opal (800 gp).
Trym Clayton, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized emerald on his left hand. His red hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is harsh and unforgiving.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Navigator
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Iolite (80 gp). Sard (80 gp). 1 Climber’s kit. 1 Superior lock.
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