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Advanced [show]


Patrick Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears dull red sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He has a slight overbite and is overall scrawny. He wears a deerstalker hat to cover his moderate length black hair. His eyes are green and beady.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: Wants to have a good time and be beloved; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Healer

Voice: Booming voice

Attributes [hide]

Patrick Heiser, Male Human Bard 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)14 (+2) 10 (+0)6 (-2)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs


Gilbert Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a wide-brimmed hat to hide his balding. His violet eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food he seems plenty friendly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: A strong sense of loyalty to Human people; and to reunite with his old friends

Ideals: Philantrophist, Logical. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Bellfounder

Voice: Complex vocabulary, royal

Attributes [hide]

Gilbert Lindsay, Male Human Cleric 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)8 (-1) 13 (+1)9 (-1)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 20 pp.


Social Check DCs


Chad Cornish, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and a wedding ring on his right hand. He wears a colorful flower in his white hair. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 56. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Chad enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a brothel owner, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Flaws: Insane, Hedonist. Bonds: Rich, In love, Attractive, Mentor. Occupation: Fisher

Voice: Speaks like tongue is numb

Attributes [hide]

Chad Cornish, Male Human Rogue 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)16 (+3) 13 (+1)18 (+4)
Skills History +6, Nature +6
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Ignan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Guy Ryley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is physically well-built. His red hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the east. In his 11th year, his parents were killed by a dire rats raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Doctor, and he later adopted a second son.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Immigrant, Enemies, Adventurer. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Guy Ryley, Male Human Barbarian 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 72 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 15 (+2)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Norman Barney, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing colorful clothing, dressed as a Carpenter. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Animals are drawn to him, and he is able to talk to them.

History: Born in the west to a Carpenter, Norman learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Optimist, Gifted. Flaws: Shy, Greedy. Bonds: Job. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Norman Barney, Male Human Cleric 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Survival +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 1000 gp. Aquamarine (1300 gp). Rhodochrosite (6 gp). Blue quartz (6 gp).


Social Check DCs

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