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Advanced [show]


Gilbert Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is dressed in an above average manner. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His childhood dream was to be a Seamstress, but he was a colossal failure. He has worked as a Barkeep like his mother before him.

Motivation: To be a Seamstress again.

Ideals: Justice, Gifted, Artistic. Bonds: Attractive, Job. Occupation: Barkeep

Voice: Spits words with contempt

Attributes [hide]

Gilbert Sherwood, Male Human Barbarian 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 70 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)6 (-2) 8 (-1)14 (+2)
Skills Perception +2, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Alex Deighton, Male Human [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is muscular with a powerful set of arms. His hair, while still mostly chestnut, has prominent grey streaks. He wears an eyepatch.

Personality: He has always had a great fascination with Human culture. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Alex was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Sailor.

Motivation: Sabotage a competitor.

Flaws: Ugly, Racist, Forgetful. Bonds: Job, Poor. Occupation: Sailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alex Deighton, Male Human Monk 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills Religion +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Dean Blankley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying red hair a little too much giving a sharp red color. He wears crescent spectacles with a black brim.

Personality: Dean speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Dean grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable, Gifted. Bonds: Attractive, Adventurer, Rich. Occupation: Junk Dealer

Voice: French accent

Attributes [hide]

Dean Blankley, Male Human Monk 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)11 (+0) 9 (-1)6 (-2)
Skills Animal Handling +2, Athletics +7
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +7

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Morley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Everard was born in the west. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He loathes his own lifestyle; and he wants revenge against goblins

Ideals: Joker, Persistence. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Merchant

Voice: Shortens vowels

Attributes [hide]

Everard Morley, Male Human Ranger 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)16 (+3) 15 (+2)7 (-2)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 20000 cp.


Social Check DCs


Gerard Atterton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a well pressed and immaculate suit (or dress). His hair, while still mostly white, has prominent grey streaks. His thin eyebrows rest above his beady gray eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot resist a sob story and will often dote over anyone who has one.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. When Gerard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Scribe and was forced into it by his family.

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Family, Military. Occupation: Scribe

Voice: Soothing and warm

Attributes [hide]

Gerard Atterton, Male Human Bard 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)10 (+0) 15 (+2)18 (+4)
Skills Acrobatics +3, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 gp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs

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