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NPC Generator

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Advanced [show]


Heward Budd, Male Human [Permalink]

Personal [hide]

Description: A 5'10" eastern man, he wears a fancy pastel suit. His hair is long and white with streaks of blonde, and is pulled back with small pastel clips. His beard is blonde, braided, and well cared for. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, In love, Adventurer. Occupation: Interpreter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Heward Budd, Male Human Barbarian 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)9 (-1) 16 (+3)15 (+2)
Skills Animal Handling +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Bertram Garrick, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. His black hair is thinning but still full. His fierce blue eyes like to dwell on things.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the east. His first spouse was a Spy, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Marry his sister to traveling adventurers.

Flaws: Mundane. Bonds: Rich, Enemies, Immigrant, Family. Occupation: Miller

Voice: German accent

Attributes [hide]

Bertram Garrick, Male Human Fighter 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 12 (+1)16 (+3) 18 (+4)6 (-2)
Skills Animal Handling +7, Persuasion +1
Senses Passive Perception 14
Languages Common, Terran, Aquan, Giant
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Frederick Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his hand crossbow ready. His hair is brown and curly. He has gray eyes and a black hat with a red feather.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Opinionated, Gifted. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Engraver

Voice: growls and snarls, animalistic

Attributes [hide]

Frederick Van Es, Male Human Bard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)9 (-1) 12 (+1)11 (+0)
Skills Acrobatics +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2500 sp.


Social Check DCs


Gunter Livingstone, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a well pressed and immaculate suit (or dress). He has styled his chestnut hair well, parting it to the left. He has green eyes and a pastel hat with a white feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Around other people he will do his best to conceal his emotions and appear jolly.

History: He served in the navy to pay for his family's outstanding loans. His mother was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: A deep hatred of drow.

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Military, Enemies. Occupation: Mortician

Voice: Soft and melodious

Attributes [hide]

Gunter Livingstone, Male Human Druid 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Athletics +6, Insight +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 1000 gp. Moss agate (16 gp). Amber (140 gp).


Social Check DCs


Nicholas Gracey, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a hunchback. He wears his silver hair down. His fierce green eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He served in the navy to pay for his family's outstanding loans. His arcane abilities were realized during a raid on his village. He struck the Beggar job and began his own company from there.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Beggar

Voice: Speaks in third person

Attributes [hide]

Nicholas Gracey, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)16 (+3) 12 (+1)15 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Giant, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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