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NPC Generator

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Advanced [show]


Heward Upton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy brown hair. He wears large thick round spectacles.

Personality: Heward hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his music dream.

Motivation: Money/treasure; and he is greedy

Ideals: Artistic. Flaws: Impulsive. Bonds: Immigrant, Rich, Mentor. Occupation: Weaver

Voice: Speaks through clenched teeth

Attributes [hide]

Heward Upton, Male Human Expert 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)16 (+3) 6 (-2)10 (+0)
Skills Athletics +6, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Gnome, Halfling, Celestial
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +1

Possessions: 800 gp.


Social Check DCs


Rolf Beckwith, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Fortune-teller. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has several tiny emerald earrings on each ear.

Personality: Rolf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Rolf is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother

Ideals: Extrovert, Entrepeneur. Flaws: Disease. Bonds: Attractive, Rich, Family. Occupation: Fortune-teller

Voice: Loud with bravado

Attributes [hide]

Rolf Beckwith, Male Human Ranger 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Red garnet (120 gp). Silver pearl (120 gp). 1 Breastplate. 1 Chain shirt.


Social Check DCs


Randal Clifton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is renowned for his bright green suits and hats. His golden hair is thinning but still full. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy and tries to find solutions quickly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He loathes his own lifestyle; and he is unsatisfied with his job

Flaws: Depressed, Lazy, Mundane. Bonds: Family, Job. Occupation: Baker

Voice: Excited and jittery

Attributes [hide]

Randal Clifton, Male Human Barbarian 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)14 (+2) 10 (+0)8 (-1)
Skills Nature +4, Stealth +5
Senses Passive Perception 10
Languages Common, Auran, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 37000 sp.


Social Check DCs


Lance Redfield, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a white vest and prefers black and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He acts crazy and hedonistic. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born the only child of a wealthy merchant. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Ugly, Hedonist, Impulsive. Bonds: Nature. Occupation: Stylist

Voice: Uses sign language

Attributes [hide]

Lance Redfield, Male Human Barbarian 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 10 (+0)15 (+2) 11 (+0)15 (+2)
Skills Acrobatics +1, Performance +4
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +4

Possessions: 600 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp).


Social Check DCs


Kyle Everleigh, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His moppish auburn hair is in a traditional bowl cut. His blue eyes peer out from beneath his feathered brown hat.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a logical person and will generally grow upset if things defy logic and science.

History: He served in the navy to pay for his family's outstanding loans. When Kyle reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Logical. Bonds: Attractive, Job, Military. Occupation: Armorer

Voice: Whispers

Attributes [hide]

Kyle Everleigh, Male Human Commoner 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)18 (+4) 7 (-2)12 (+1)
Skills Arcana +6, Insight +0
Senses Passive Perception 8
Languages Common, Gnome, Halfling, Aquan, Infernal
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs

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