Jocelyn Marley, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears violet leather gloves, a violet jacket, and tight pants. His long blonde hair reaches down to his waist. His brown eyes are passionate and lively.
Personality: He is mildly Human supremacist, though he does not identify as such. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the south to a Scribe, Jocelyn learned a great deal about his mother's area of expertise. A gifted student he started as a Ruler, but he got bored and became a Scribe. He used his abilities to travel the world and help people.
Motivation: He has passion for adventuring and risk; and a strong sense of loyalty to human people
Ideals: Philantrophist. Flaws: Racist, Impulsive. Bonds: Job, Adventurer. Occupation: Scribe
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 5000 sp.
Drogo Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has moderate length blonde hair. His eyes are a pleasant brown.
Personality: He is mildly Human supremacist, though he does not identify as such. Flattery will make him almost putty in your hands.
History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Racist, Selfish, Disease, Mundane. Bonds: Religious. Occupation: Cook
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 6 (-2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
Gunter Wilberforce, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a top hat to cover his moderate length auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is witty, but his monotone delivery comes off as unnerving He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A deep hatred of goblins; and he wants revenge against goblins
Ideals: Joker, Gifted, Justice. Bonds: Attractive, Enemies. Occupation: Spice Merchant
Voice: Irish accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 4000 sp.
Justin Bentham, Male Human [Permalink]
Personal [hide]
Description: He dresses in tan turtlenecks beneath a yellow coat with brown slacks. He carries with him a set of pickaxes on his belt, each one with a jet on the hilt. His black hair is cut short with large spiked bangs in the front. His blue eyes have a joyful gleam in them most of the time.
Personality: His tongue was cut out and he uses sign language. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To protect his home; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Nature, Guardian. Occupation: Cartwright
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 65 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +2
Possessions: 90000 cp. Smoky quartz (70 gp). Rose (70 gp). White pearl (150 gp). Emerald (1000 gp). Red spinel (150 gp). Emerald (1000 gp). Blue quartz (14 gp). Hematite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hunter Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely tan suit with white socks and a vest with buckled shoes. His long brown hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He got into the Glassblower business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is terrified, and will act out of fear; and further expansion of business
Ideals: Philantrophist. Flaws: Antagonistic, Racist, Fearful. Bonds: Job. Occupation: Glassblower
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 7000 cp. 1 Minor magic item.
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