Trey Deighton, Male Human [Permalink]
Personal [hide]
Description: He usually wears his yellow robe and has his bow always slung over his shoulder. His skin is fair and his fingers are delicate and long. His white hair, when down, is lengthy. He has a dull look in his amber eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the south, but his parents moved at a very young age to the west. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their daughter. He worked as a Bather, and he later adopted a second daughter.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Family, Immigrant. Occupation: Bather
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Norman Garrick, Male Human [Permalink]
Personal [hide]
Description: He wears violet painted combat armor at almost all times. He has a moderate pudge and is not very fit. With bright blonde hair and a scraggly beard. He has several tiny jet earrings on each ear.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of eastern immigrants he idolized his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Sensitive, Impulsive. Bonds: Rich, Immigrant. Occupation: Carter
Voice: Timid voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Dustin Breeden, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, red, dusty cloak. He carries with him a set of spears on his belt, each one with a emerald on the hilt. His red hair is styled in orderly dreadlocks. His blue eyes lackadaisically let the world flow into them.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He plays an instrument quite well.
History: He comes from a rich southern family. In his youth he was a Carter, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Revenge; and balancing his hectic life and new slave trader responsibilities is difficult
Ideals: Fighting, Artistic. Flaws: PTSD. Bonds: Job, Rich, Enemies. Occupation: Slave Trader
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 sp.
Simon Skelton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy auburn beard and wild auburn hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.
History: A powerful necromancer made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Unemployed like his mother before him.
Motivation: Expand his business.
Ideals: Logical. Bonds: Enemies, Mentor, Job. Occupation: Unemployed
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp.
Godfrey Hartford, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He tends to wear a large red jacket. His hair, while still mostly golden, has prominent grey streaks. His green eyes dart from person to person.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Professionalism. Flaws: Ugly. Bonds: Family, Rich. Occupation: Beggar
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp. Chrysoprase (70 gp). Chrysoprase (70 gp). Chrysoberyl (50 gp). 3 Holy water.
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