Frederick Dumph, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fitting clothing which further accentuates his frame, and a wedding ring on his left hand. He wears his red hair up. His hazel eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The war was a terrible time for him, and Frederick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the east. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Frederick never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He feels kind of lost in life; and wishes to resurrect an old love
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, In love, Military, Immigrant. Occupation: Barber
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp.
Alexandre Marlee, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Carpenter does. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. He is baby faced.
Personality: Cocky and sure of himself, he believes he is the best Carpenter born in the past three hundred years. He is a logical person and will generally grow upset if things defy logic and science.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Logical. Flaws: Disease. Bonds: Job, Rich, Adventurer. Occupation: Carpenter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 6 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Wymar Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He dresses in tan turtlenecks beneath a white coat with grey slacks. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a rose on it. His blonde hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with a lost civilization.
History: Sold as a small child to a wizard, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Wymar was left his father's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Impeccable. Bonds: Attractive, Adventurer, Mentor, Military. Occupation: Fisher
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Hunter Emsworth, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy and tries to find solutions quickly.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.
Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often
Ideals: Athletic. Flaws: Cynical, Lazy. Bonds: Attractive, Religious. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 6 (-2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 1900 sp.
Geoffrey Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Beneath his clothing is a huge mess of scar tissue. His hair is black and very short. He wears large thick round spectacles.
Personality: He exudes charisma. He is a tour de force of persuasion. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He comes from a rich southern family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Fearful, Shy. Bonds: Slave, Attractive, Rich. Occupation: Spice Merchant
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item.
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