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NPC Generator

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Advanced [show]


Roger Compton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat, and carries sickles. His brown hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Ugly, Secretive. Bonds: Poor. Occupation: Performer

Voice: High pitched and raspy

Attributes [hide]

Roger Compton, Male Human Ranger 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)7 (-2) 15 (+2)11 (+0)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Patrick Tenley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, typically a more casual-formal manner. He has wavy silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Patrick will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Spy but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Body Guard mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Pacifist. Flaws: Insane, Disease. Bonds: Attractive. Occupation: Spy

Voice: Irish accent

Attributes [hide]

Patrick Tenley, Male Human Commoner 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)7 (-2) 17 (+3)12 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Good lock.


Social Check DCs


Gomory Harper, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is constantly adorned with expensive silk clothing, often dyed in bright white and green, and wears rings and necklaces with large, colorful gems. His white hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, he has a hard time making friends. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Antagonistic, Ugly, Insane. Bonds: Rich. Occupation: Painter

Voice: Soft and melodious

Attributes [hide]

Gomory Harper, Male Human Expert 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 13 (+1)9 (-1)
Skills Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Jade (160 gp).


Social Check DCs


Kyle Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is portly but not overly obese. With bright blonde hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. He dropped out of school before completing his studies. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Artistic, Logical. Flaws: Fearful, Antagonistic. Bonds: Adventurer. Occupation: Beggar

Voice: American accent

Attributes [hide]

Kyle Clare, Male Human Rogue 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 15 (+2)8 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Aldous Holton, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears skinny pants and wears a grey and red robe with the hood down. His hair, while still mostly silver, has prominent grey streaks. His amber eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He plays an instrument quite well.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to find somewhere to settle down

Ideals: Fighting, Artistic. Flaws: Ugly, PTSD. Bonds: Military. Occupation: Sellsword

Voice: Puts emphasis on the wrong words

Attributes [hide]

Aldous Holton, Male Human Wizard 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)8 (-1) 12 (+1)7 (-2)
Skills Intimidation +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs

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