Manfred Rodney, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His golden hair is cut short. He wears a mask on his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to fit into much smaller and tighter spaces than normal.
History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Warrior school at a young age so that he could practice his martial talents. He became a Actor soon after.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Mundane. Bonds: Military, Job, Debt. Occupation: Actor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 6000 sp. Aquamarine (1300 gp).
Dustin Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears his auburn hair down. He is very pretty but has cold, dead eyes.
Personality: Dustin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered south to less war torn lands. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Impeccable. Flaws: Disease, PTSD. Bonds: Attractive, Adventurer. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Aquamarine (200 gp). Deep blue spinel (200 gp). Silver pearl (160 gp).
Ralf Garfield, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he usually wears his black robe and has his spear always slung over his shoulder. He has a long silver beard with little hanging trinkets. His eyes are a pleasant gray.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He works hard and plays hard.
History: Born in the west to a Detective, Ralf learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Detective.
Motivation: He seems to be bored by most things; and sabotage a competitor
Ideals: Joker. Flaws: Hedonist, Mundane. Bonds: Job, Rich. Occupation: Detective
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 60 pp.
Bernard England, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, violet shirt, and grey tie. He wears his auburn hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: Always inclined to offer people food he seems plenty friendly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a Bellfounder, his father struggled to pay the bills. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Poor, Job. Occupation: Ploughman
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 50 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 400 gp.
Gerald Bentley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his red hair down. He wears an eyepatch.
Personality: He is very quiet and rarely speaks above a whisper. He has a habit of throwing himself into exceedingly dangerous situations.
History: Gerald lived on a farm with his father, near the main road leading to a nearby town. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Regain custody of his daughter; and he desires power and/or immortality
Flaws: Ugly, Shy, Impulsive. Bonds: Family, Adventurer. Occupation: Tailor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 21 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Auran, Giant, Ignan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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