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NPC Generator

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Advanced [show]


Tim Thorpe, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His hair, while still mostly white, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with a lost civilization.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Disciplined, Artistic. Bonds: Adventurer. Occupation: Carter

Voice: Scandinavian accent

Attributes [hide]

Tim Thorpe, Male Human Rogue 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 14 (+2)16 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Aquan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 9000 sp.


Social Check DCs


Geoffrey Easton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). He wears his white hair down. His thin eyebrows rest above his beady brown eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: His father raised him in a mountain cabin. He dropped out of school before completing his studies. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and a deep hatred of gnolls

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature. Occupation: Courier

Voice: Shortens vowels

Attributes [hide]

Geoffrey Easton, Male Human Warlock 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)5 (-3) 15 (+2)7 (-2)
Skills Medicine +4, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs


Richard Hampton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a robe, a symbol of the sun god around his neck, and a falchion on his belt. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and beady.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is an amazing painter.

History: He was born several months after his father was called into army service. His parents enrolled him in a Warlock school at a young age so that he could practice his necromantic talents. He struck the Sellsword job and began his own company from there.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Sellsword

Voice: Sensual and smooth

Attributes [hide]

Richard Hampton, Male Human Warlock 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Goblin, Aquan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 600 gp.


Social Check DCs


Clerebold Clinton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. His silver hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has all his life been fascinated with dancing.

History: He was born into a rich family. When Clerebold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Impeccable, Artistic. Bonds: Attractive, Rich, Military. Occupation: Actor

Voice: Sensual and smooth

Attributes [hide]

Clerebold Clinton, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 5 (-3)15 (+2)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Terran, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 6000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Raymond Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He typically wears tan cloth garments or leather armor. He has a hunchback. He sports a long silver beard, and similarly colored long hair. He wears an eyepatch.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great joy in being the best Carpenter in town.

History: The child of southern immigrants he idolized his father. He helped his father out around the business and became quite the natural. He struck the Carpenter job and began his own company from there.

Motivation: To be a Fletcher again.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Raymond Beckwith, Male Human Adept 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp.


Social Check DCs

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