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Advanced [show]


Bertram Harlow, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair and beard is wavy and long. His eyes are violet.

Personality: Abrasive and pushy, he has a hard time making friends. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Flaws: Antagonistic, Depressed. Bonds: Attractive, Military. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Bertram Harlow, Male Human Aristocrat 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)11 (+0) 16 (+3)16 (+3)
Skills Performance +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Wymar Royal, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing the road beaten gear of a warrior. His black hair is cut short. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Attractive, Religious, Mentor. Occupation: Interpreter

Voice: growls and snarls, animalistic

Attributes [hide]

Wymar Royal, Male Human Fighter 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +5, Athletics +6
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +6

Possessions: 6000 sp. Jeweled anklet (2000 gp).


Social Check DCs


Everard Staurheim, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he has a large pastel mantle and cape that has been intricately interwoven into his grey robe, and is pretty ugly. His long red hair reaches down to his waist. His eyes are green and he is always smoking a pipe.

Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a poor family in the city he treasured whatever gifts he got. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Nature. Occupation: Courier

Voice: Complex vocabulary, royal

Attributes [hide]

Everard Staurheim, Male Human Aristocrat 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)18 (+4) 15 (+2)13 (+1)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 12
Languages Common, Undercommon, Infernal, Sylvan, Terran
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +5

Possessions: 10000 cp. Black velvet mask with numerous citrines (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Aldous would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Joker, Impeccable, Persistence. Bonds: Military. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Aldous Atherton, Male Human Warrior 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)6 (-2) 17 (+3)10 (+0)
Skills Animal Handling +5, Investigation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Diggory Addington, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and is well dressed, but even with his fine clothing he looks run-down. His right hand appears badly burned and disfigured. His golden hair and beard is wavy and long. He has several tiny topaz earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He feeds upon the attention of others.

History: Diggory lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Bonds: Rich, Job, Attractive, Family. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Diggory Addington, Male Human Warrior 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 32000 sp.


Social Check DCs

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