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NPC Generator

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Advanced [show]


Heward Pickering, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is lengthy. He wears a mask on his face.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. By chance he met his sister recently and the two have been together since.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert. Flaws: Shy. Bonds: Rich, Adventurer, Family, Religious. Occupation: Healer

Voice: High pitched and raspy

Attributes [hide]

Heward Pickering, Male Human Barbarian 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 29 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)9 (-1) 18 (+4)10 (+0)
Skills Persuasion +3, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Everard Rodney, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear pastel clothing when he does not wear armor. He carries with him a set of clubs on his belt, each one with a amethyst on the hilt. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.

Personality: He has a massive crush on the younger sibling of the Servant who has hired him part-time. Everard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the east to a Servant, Everard learned a great deal about his father's area of expertise. His childhood dream was to be a Laborer, but he was a colossal failure. He is searching for what he claims is his rightful reward.

Motivation: To be a Laborer again; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Family, Job, Adventurer. Occupation: Servant

Voice: Squeaky

Attributes [hide]

Everard Rodney, Male Human Druid 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)10 (+0) 15 (+2)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Gold and topaz bottle stopper cork (800 gp). 1 Hourglass. 1 Masterwork Thieves’ tools.


Social Check DCs


Trey Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He got into the Shoemaker business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Shoemaker soon after.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and further expansion of business

Ideals: Optimist. Bonds: Attractive, Poor, Has a crush, Job. Occupation: Shoemaker

Voice: Irish accent

Attributes [hide]

Trey Anderton, Male Human Adept 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 9 (-1)12 (+1) 12 (+1)10 (+0)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp.


Social Check DCs


John Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy yellow suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair has been sun bleached extensively. His green eyes peer out from beneath his broad yellow hat.

Personality: He never swears and excessively uses polite adverbs when speaking. He receives visions of the future at random moments

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Attractive, Military, Religious. Occupation: Ploughman

Voice: Complex vocabulary, royal

Attributes [hide]

John Myerscough, Male Human Sorcerer 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)13 (+1) 13 (+1)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 300 gp. Aquamarine (400 gp).


Social Check DCs


Manfred Ansley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He dresses in tan turtlenecks beneath a grey coat with violet slacks. He wears his golden hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Cocky and sure of himself, he believes he is the best Priest born in the past three hundred years. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Manfred hails from a village terrorized by illithids. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of illithids; and he is compelled to act according to his religious beliefs

Flaws: Ugly. Bonds: Job, Religious, Enemies, Slave. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Manfred Ansley, Male Human Sorcerer 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 30000 cp. Black pearl (1500 gp). Black opal (1600 gp).


Social Check DCs

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