Arnold Dumph, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a brown cloak and cross-gartered red stockings. He sports a flattop hair cut. His gray eyes have a joyful gleam in them most of the time.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He pushes his goals aggressively. He is also a coward if confronted.
History: Sold as a small child to a brothel owner, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He's also a talented Mason, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Mentor, Job. Occupation: Mortician
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 66 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Aquamarine (1200 gp). Fiery yellow corundum (1100 gp).
Roger Halsey, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears baggy black pantaloons and a tan scarf. He has shaved his head bald. His blue eyes are slightly larger than normal.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a font of random trivia from the lore and stories he has discovered
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Roger was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Cartwright
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 7000 sp. Deep blue spinel (800 gp). White pearl (40 gp). 1 Minor magic item. 1 Minor magic item.
Dean Shelley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a violet coat over a blue low-cut shirt, and a broad hat upon his head. His tied-back hair is golden. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He dislikes all the random violence that takes place in the south. The war was a terrible time for him, and Dean does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born into a rich family. When Dean reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Pacifist. Flaws: Ugly, Depressed. Bonds: Military, Rich. Occupation: Mayor
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Infernal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 9000 cp.
Everard Prescott, Male Human [Permalink]
Personal [hide]
Description: This western man is typically in his Marshal uniform. His clothes are grease stained in places. His black hair is drawn into a tight pony tail with a butterfly scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He is witty, but his monotone delivery comes off as unnerving He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to loving parents in a slum to the west. His first spouse was a Layabout, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: Find a way to reverse the transformation of his sister; and expand his business
Ideals: Joker. Bonds: Job, Poor, Immigrant, Family. Occupation: Marshal
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 7 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp.
Geoffrey Alston, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears green painted combat armor at almost all times. His hair is long and white with streaks of blonde, and is pulled back with small green clips. His beard is blonde, braided, and well cared for. His skin is flawless and his brown eyes scan people very quickly.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a logical person and will generally grow upset if things defy logic and science.
History: When he was but 8 years old his parents immigrated from the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: To protect his home; and to share knowledge with the world
Ideals: Logical. Bonds: Immigrant, Attractive, Guardian. Occupation: Jeweler
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!
