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Advanced [show]


Arnold Alston, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple black line shooting up and back down. He carries with him a set of ceremonial daggers on his belt, each one with a emerald on the hilt. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears crescent spectacles with a black brim.

Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his father. In his 13th year, his parents were killed by a brigands raid, leaving Arnold alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many brigands want him driven away; and he wants revenge against brigands

Ideals: Fighting, Impeccable. Flaws: Hedonist. Bonds: Enemies. Occupation: Ruler

Voice: Slurs words

Attributes [hide]

Arnold Alston, Male Human Aristocrat 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 8 (-1)10 (+0)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Richard Wakefield, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. He has shaved his head bald. His gray eyes lackadaisically let the world flow into them.

Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Richard began to lead the lost caravan. He now mingles about in high society.

Motivation: He is greedy; and a deep hatred of illithids

Ideals: Entrepeneur. Flaws: Racist. Bonds: Rich, Religious, Enemies. Occupation: Ploughman

Voice: Hollow voice

Attributes [hide]

Richard Wakefield, Male Human Expert 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)17 (+3) 14 (+2)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Draconic, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 6000 sp.


Social Check DCs


Dean Ryley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears rags and sports a simple walking cane. He has a small bristly mustache and wavy white hair. His otherwise smooth face is marked with small tiny scars.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Artistic. Flaws: Cynical. Bonds: Poor, Family, Immigrant. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Dean Ryley, Male Human Aristocrat 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)15 (+2) 15 (+2)9 (-1)
Skills Performance +2, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 6000 sp. Aquamarine (700 gp). Moss agate (4 gp). Red spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of tridents, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has moderate length blonde hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is very quiet and rarely speaks above a whisper. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Fighting, Extrovert. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Healer

Voice: Timid voice

Attributes [hide]

Alex Van Es, Male Human Aristocrat 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 13 (+1)17 (+3)
Skills Deception +5
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Hematite (4 gp). Coral (70 gp). 1 Masterwork Musical instrument.


Social Check DCs


Arnold Norton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in a clean white cloak covering his clean studded leather. His moppish black hair is in a traditional bowl cut. His eyes are a pleasant hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Fletcher profession.

History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His religion dominates his actions; and to find somewhere to settle down

Ideals: Joker. Flaws: Mundane. Bonds: Job, Guardian, Religious. Occupation: Weaver

Voice: Draws out vowels

Attributes [hide]

Arnold Norton, Male Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)8 (-1) 15 (+2)12 (+1)
Skills Deception +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs

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