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NPC Generator

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Advanced [show]


Godfrey Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. His blue eyes are slightly larger than normal.

Personality: Eccentric and domineering, Godfrey will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Godfrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Godfrey's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Extrovert, Fighting. Flaws: Secretive, Antagonistic. Bonds: Attractive, Rich. Occupation: Gardener

Voice: Sensual and smooth

Attributes [hide]

Godfrey Livingstone, Male Human Warrior 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 44000 sp.


Social Check DCs


Norman Stanley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Barkeep uniform. He has a moderate pudge and is not very fit. His hair is cut close to his head. His eyes are amber and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. He misses his home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Barkeep and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting, Logical. Bonds: Job, Immigrant, Poor. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Norman Stanley, Male Human Sorcerer 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)13 (+1) 11 (+0)8 (-1)
Skills Acrobatics +4, Deception +1
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 6000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Diggory Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Diggory's first love is himself. His second love is also himself. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Nothing but the best is good enough for him; and retire the richest man in the west

Ideals: Impeccable, Philantrophist, Entrepeneur. Bonds: Poor, Mentor. Occupation: Merchant

Voice: Jittery and nervous

Attributes [hide]

Diggory Garrick, Male Human Sorcerer 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)13 (+1) 8 (-1)11 (+0)
Skills History +3, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 400 gp. Chrysoberyl (60 gp). Rose (50 gp).


Social Check DCs


Gerald Blankley, Male Human [Permalink]

Personal [hide]

Description: This western man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. He wears his black hair down. He has a dull look in his gray eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Cartwright business at a young age. He worked as a nervous Cartwright and found it very stressful. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Blankley, Male Human Expert 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Norman Kendal, Male Human [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor, and carries bows. His golden hair is greasy and uncared for. His eyes are likewise brown.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.

Motivation: Expand his business; and further expansion of business

Ideals: Fighting, Optimist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Bookbinder

Voice: Forgets to breathe while speaking

Attributes [hide]

Norman Kendal, Male Human Expert 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)15 (+2) 13 (+1)10 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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